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Thanks for telling me many of the details and process, the models and assets and stuff and such. that is neat. I appreciate your work on it, I like the arcade stuff, that seems accurate to the real ones back then. Honesty is nice, and it's fun to learn about it.

Making games for people is a good thing, but I know that it's hard to get responses. Most of us are niche and unknowns, the silence is huge. I like to comment.


About the forum and perception, it probably won't be easy to show the game to other developers. Indie and arty people are like that by nature, I think they like to make everything themselves and the creative process with their own ideals, and because of that they often really hate generative models.

There was a Manifesto Jam on Itch.io that I saw about what people believe in, a lot of it was anti-corporate, anti-oligarchy, anti-establishment, anti-generation etc. It was cool. I only found one project out of hundreds that wrote about models in a positive way, but even that one talked about the creative potential of making your own models. 

I keeping seeing a massive stigma around generative models, that seems frustrating to deal with. I'm not sure how, but I've seen some people use disclaimers about AI and upfront confidence in using models, build a following around that. The audience decides for themselves what they can accept and enjoy, and that can have some good will, less complaints about being 'tricked or lied to'.