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(+1)

The art looks great and I liked the character design for the different shrooms :D

Something I found tricky was how I couldn't react to how fast the attacks were coming at me. That may just be skill issue on my end but I think if the attacks had a specific colour indicator, I would know whether to prepare a melee dodge or a projectile dodge. Some extra time to react would be nice. 

Other than that I enjoyed your game!

That's a good suggestion, for the later version I might add an sound indicator or something visual to recognize the attacks more before they come. Thanks for playing!

I agree with YoloArts, the attack should have been better indicated/warned. Small suggestion: To better onboard players, what if you make the earlier stages easier to dodge by slowing the projectiles? Or make the invincibility window larger? So as the story progresses, the difficulty scales with it!

The game is wonderfully presented; it's almost there, it just needs a bit of fine-tuning :D