Thank you for your constructive feedback! I’m glad you enjoyed atmosphere and lore of the game, it’s ideas and phylosophy.
You’ve raised some points and I’d love to clarify them:
1. The Molt metaphor: The metaphor is biological: Rider is the one who sheds Host like an old skin when connection snaps. Rider doesn’t die, but it casts back to ether, leaving Host behind and getting some “Echoes of Molt” with it. I will think out how to rephrase this in th text to make it clearer for readers.
2. Layout and Fonts: I guess you had the most struggles with “Tether Skills” and “Field Notes” pages. I wanted to create modular dashboard where the reading order is mostly irrelevant, especially if you follow classic L-to-R, T-to-D flow. However, I see how this can be disorienting without visual guides, so I will add subtle arrows or numberring in the next update for those who prefer a structured path. I will also upload clean plain-text version for accesibility.
3. Game-loop. Thats the most relevant observation for me! I.. just.. forgot about it… I forgot this part of playbook is the most important if the game is not traditional. I will add this page in next update also! Honestly I havent prepared example or game-loop for demonstration rn, but I could describe it in comment section untel the update.
I will not be able update PDFs before the Jam ending (due to some family plans), but expect the “patch” around **Monday **or Tuesday. I have about 180 words left and 1100 limit will be kept.
This is an extremely unpleasant situation for me, as I was convinced everything was ready, yet I failed to take such simple things into account.