Congratulations on creating this game! I really enjoyed discovering its world and atmosphere. Even though the illustrations are AI-generated, they work really well together and give the game a strong visual identity.
I also really like the idea of Echoes as memories and skills inherited from previous Hosts. That's a clever interpretation of the ingredient. I also enjoyed the resource management and the idea that Stress represents the Host resisting the Rider's control rather than the Rider's emotions.
I did have a few questions while reading, though:
- I wasn't quite sure why the Host regaining control of their body is considered a Molt. I may have missed the intended interpretation, but that connection wasn't immediately clear to me.
- I struggled a bit with the PDF layout. There are many different fonts and text styles, and I often wasn't sure where to focus my eyes. A more consistent layout—or even a plain-text version for accessibility—would make it much easier to read.
- Finally, I found it difficult to picture how a session actually flows. I understand the setting and the different resources, but I wasn't always sure what a typical scene looks like in play. A short example of play would probably help me a lot.