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Hi there!

The message "RESET THE GAME" may show up when the plugin is trying to load a font that is on the parameters but it is not under the data/BitmapFonts/ folder. Or for some reaons, it failed to load it from there. I think you need to let the plugin parameter "Build Bitmap File" to true.

You should also fix the EliMZ_WindowSkin error, which probably is a plugin parameter that you did not properly configured. If I was you I also would fix the Luna Links error(similar problem)

Now I can see that you are using Fossil and a lot of other MV plugins. Fossil messes too much with the code. So the ideal scenario here is for you to test on a project without it, and see if the error happens. It may be a incompatibility issue with Fossil, or any other plugin

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Thank you for your response! :) 

The plugins that are throwing errors aren't actually being used. I've kept them enabled just to avoid accidentally breaking something, but I'll try disabling them now and see if that makes any difference.

If I leave Build Bitmap Font enabled, the game takes a 20~ extra seconds to start. I believe the issue has also happened with this option enabled, although I'm not completely sure.

I wish it were easier to test this problem, but the bug is very rare—I'd estimate it happens about 1 out of every 100 launches. It also occurs across multiple devices, so I'm fairly confident it's not specific to my hardware.

FOSSIL is a very important plugin for my project, so I'd like to suggest a possible improvement. If the Bitmap Font plugin encounters an error or fails to load the font correctly (it seems like it can detect this from the console), the game could display an error message such as:

«An error has occurred and a font failed to load correctly. Please restart the game.»

This would be much better than allowing the game to continue without the font loaded, since players can otherwise keep playing with missing fonts.

If you wish to implement this, let me know ^^

In the meantime, I will make tests without the FOSSIL plugin so I can know for sure that's the cause. 

If I leave Build Bitmap Font enabled, the game takes a 20~ extra seconds to start. I believe the issue has also happened with this option enabled, although I'm not completely sure.

- Yes, because with that set to true, the plugin is updating the fonts according to the plugin parameters. When you set this to off, and you change anything on the plugin parameters, the plugin will not read them. it will read from the data inside data/bitmapfonts folder. So is recommended that to be always true. when playtesting. When export the game, it does not matter anyway, the plugin will not build the fonts again outside of the playtest.

FOSSIL is a very important plugin for my project, so I'd like to suggest a possible improvement. If the Bitmap Font plugin encounters an error or fails to load the font correctly (it seems like it can detect this from the console), the game could display an error message such as:
«An error has occurred and a font failed to load correctly. Please restart the game.»

- I can do that, put an optional plugin parameter to show that error display. I will let you know when I have done it!

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That would be great! Thanks a lot for your help, let me know :)