If I leave Build Bitmap Font enabled, the game takes a 20~ extra seconds to start. I believe the issue has also happened with this option enabled, although I'm not completely sure.
- Yes, because with that set to true, the plugin is updating the fonts according to the plugin parameters. When you set this to off, and you change anything on the plugin parameters, the plugin will not read them. it will read from the data inside data/bitmapfonts folder. So is recommended that to be always true. when playtesting. When export the game, it does not matter anyway, the plugin will not build the fonts again outside of the playtest.
FOSSIL is a very important plugin for my project, so I'd like to suggest a possible improvement. If the Bitmap Font plugin encounters an error or fails to load the font correctly (it seems like it can detect this from the console), the game could display an error message such as:
«An error has occurred and a font failed to load correctly. Please restart the game.»
- I can do that, put an optional plugin parameter to show that error display. I will let you know when I have done it!