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Pure Games already exist, and it's called fucking sports. 

If people want to argue about the "mechanical tightness" and "good feeling" of games being essential to the artform, then go ahead and make a pure mechanics game without semiotics or any form of storytelling, so we can talk about how smart you are. 

Or is that not how it works? Because to me it looks like every single video game worth talking about has been wrapped in some level of story telling. Story telling is the part of the artform that pushes on the little center in our brain that makes the work feel bigger than it is. I don't feel that at all when I kick a soccer ball around a field. 

Some of the games listed here in these arguments are not even part of the discussion in modern gaming, because people quickly grow bored of testing their digital athleticism in a 2d sandbox. Maybe nobody actually cares if you can push buttons on the correct timing. Maybe that's not why we're here.

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"if people want to argue about the importance of gameplay to game, go make a game that's only gameplay" masterclass in strawman i commend it. here, let's translate this to other mediums

"if people want to argue about the importance of prose to poetry, go make a poem that's nothing but prose" "if people want to argue about the importance of imagery to painting, make a painting that's nothing but random imagery" see how swiftly this argument falls apart when you realize you're treating gameplay as a system of buttons instead of an art in itself? obviously a video game is a collection of different mediums composed into a single piece and all of those mediums matter, but guess what!!! gameplay is one of those mediums!!!! if gameplay wasn't one of those mediums games wouldn't be art, they would be things that have art in them! if you believe video games aren't art and just things with art in them, i respect your freedom to have an opinion and also have no interest in engaging with you about any kind of art ever at all

Also like, even if that wasn't true. People very visibly do care about "pushing buttons on the correct timing," even despite how obvious a reduction that is. Esports. Speedrunning. TAS playthroughs of games, the drive to find glitches and bugs and exploit them as much as possible, the drive to optimize low tiers in fighting games, making off-meta builds and strategies, the idea of challenge runs like nuzlockes and "can I beat Mario with only one button"s and time trial modes and literally fucking high scores in the first games ever made. And these, just like sports, can be just as interesting and meaningful to people as art. Obviously they're not the same as "Pure Art" (whatever this silly reduction of things to a games-art spectrum actually means) but from the pure, brass tacks battles of strategy and perfect execution, which is already extremely interesting and intriguing on its own or else there wouldn't be a gigantic market for them, stories just naturally emerge from the nature of human beings engaging in an activity involving other human beings or an obstacle to be overcome. You might not feel like sports are bigger than just the game when you kick the ball around. Ken Griffey Jr.  felt it when he led the Mariners past the Yankees who he swore never to play for. Bob Beamon felt it when he completely shattered the world record in long jump after his track career nearly disappeared due to the racist policies of track clubs across America and being dropped from his university track team for boycotting. Lebron James felt it when he returned to the city that hated him so much and brought them the city's first championship (in any sport) in 50 years, and everyone who's ever cared for a sports team literally ever has felt it. All of these stories emerged entirely through people in gyms or on fields making their bodies move in specific ways on the highest level they could and how it affected their lives. If you want to pretend like none of this has any actual meaning then you can go ahead and think that. If you want to pretend nobody cares about sportball or e-sportball go ahead and think that. Be the news anchor who told the first person to beat Tetris as tribute to his father to "go outside." 

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Oh get off it with talking about fallacies, we're all adults here.

And your obsession with drawn out nonsensical metaphors goes from borish into straight up tedium. If you had something worth saying you could say it a lot more eloquently. But I'm sure they make you feel very smart.

If the idea is so foreign to you, then by all means continue to pluck away at whatever complex systems you've spent your free time home brewing, let it all slide over your head, it's really quite okay. You will never need to understand why games with crusty mechanics are far more compelling and inspired then the best things your mind can conjure. It's just a hobby after all, right?

Maybe another deckbuilder, or how about a game where you have you have to jump on some platforms. It's all just toys at the end of the day, am I right my friends?

God I just love playing with toys.

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I really agree. Hell, if you look at huge sports fans, it's still not the gameplay they're after. It's the stories about the teams and players, the preparation and training for the season; the blood, sweat, and tears; etc.