My monitor is too big to start the game. Looks like UI elements get pushed off the edge of the screen...
Very Innocent Kobold
Recent community posts
I just want to say, this seems pretty good so far, but the main thing that I really recommend is adding little VN style "updates" depending on your progress along a victory path. Though It'd definitely be interesting if all the victory critera can interact, depending on the faction!
Basically, my first (only, so far) playthrough went like this. I restarted the game 5 times before even ending the first turn, in order to re-read the rules and mess around with making moves a few times. Then I started as the Empire, and ended up deciding to just play minimal defense on the east, while aggressivesy attacking the orange faction to the west right away. With the current AI, that worked out well, since the yellow and green factions attacked each other as often as they attacked me. Anyway, I basically managed to defeat the oranges, only to discover that both my other enemies were fielding armies of 900+, and I ended up just fighting a desperate, never-ending battle to hold the capital. Every time the plant-heads and barbarian maniacs pushed into my territory, I pushed them right back and held firm, trying to hold that purple border. And then, the tide started to turn. Holding Neo-Amsterdam turn after turn, and using the supplies wisely, meant my upgraded cities were turning out units fast enough to really hold the line! Hundreds of peasant militia were slaughtered every round, but we held the line, giving and taking the same villages turn after turn, while oh-so-slowly, the artillery rolled east...
And then I won! Just like that! A prestige victory! It was a complete surprise! I guess 5 restarts wasn't enough to understand the actual rules, because I had no idea I was about to win!
Anyway, it was actually a really unique experience compared to Civilization or whatever! Not actually understanding the victory conditions meant that I was just desperately fighting to do the best I could. Which definitely seems very thematic for the Empire!
I just hope you can come up with some kind of narrative system that can pick up on things like that, and feed the player appropriate story bits. Like, the overall gameplay balance is designed to provoke a certain playstyle with each faction. And I absolutely, 100% got the "desperate ancient empire struggling to hold onto their last vestiges of power" from my Empire playthrough!
Oh, one last thing, the "next turn" prompt kept coming up after the game was over. I never saw any kind of definite game over or anything, because I wanted to see what would happen if I clicked that instead. And all the enemy turns just kept going invisibly. Oops? I have no idea if there are actual endings yet!
Okay, level 23 is definitely bugged or something. I can't figure out any way to get the wildebeest out, at all. They can't go through the area on the left with the water shrine, even with the rocks cleared. They also can't go through the upper pass on the right after the boulders are cleared. Do they absolutely have to go through the lower right pass or something?
This level is amazingly frustrating, since only the earthquake shrine on the right side of the level gets unblocked by Relic's quake, and I only get 2 earthquake powers. They apparently need to be used to clear the exact correct 2 passes, and not the water shrine or seed shrine, unless I somehow overlooked some way of getting more earthquakes in this map.
I discovered a bit of an oversight in level 19. I ended up just restoring a path through the pollution, because I thought "3 groves" meant 2 groves and the resting tree, oops. The game let me complete the level anyway, except it bugged out at the end and wouldn't actually finish, so I had to restart/quit.
The encounter with the hologram dragon in act 2 seems to be bugged. I'm getting the dragon every single night, after choosing to communicate and trade for info, then communicate and trade for shiny things, then just trading for shiny things (and losing reputation, arg).
edit: I also breathed fire at it the very first time it appeared, because I clicked the wrong thing. Then quit and continued the game to see if I could redo it. Don't know if that's what caused the bug.