thanks! i really like the core mechanic but the progression is meh. I think this could make a good roguelike and not that good of an incremental, because there is some strategy in how the dynamite should be placed.
i think strategy is not a bad thing in an incremental game. a lot of incrementals feel like slop, i really like ones where there is some degree of skill/friction involved.
once the bombs are big enough you could size up the map to destroy bigger things, like bigger rocks, mountains, maybe eventually go to space and destroy planets. There's a lot of room for more incremental stuff :D But Roguelike might work too yeah