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(+1)

Hey algora, I really like your entry. Well done! Only feedback would be to work on balancing the upgrade tree so players can unlock more powerful upgrades like extra dynamite faster. Another thing to think about if you're planning on making this a long time project is to think of different kinds of dynamite, may be some shoot lasers or some spawn spread out explosions in a chain etc. 

(+1)

thanks! i really like the core mechanic but the progression is meh. I think this could make a good roguelike and not that good of an incremental, because there is some strategy in how the dynamite should be placed.

(+2)

i think strategy is not a bad thing in an incremental game. a lot of incrementals feel like slop, i really like ones where there is some degree of skill/friction involved.

(+1)

i love "slop" incremental games lol where i can just turn off my brain and watch numbers go up 

(+1)

once the bombs are big enough you could size up the map to destroy bigger things, like bigger rocks, mountains, maybe eventually go to space and destroy planets. There's a lot of room for more incremental stuff :D
But Roguelike might work too yeah

ooh thats some god ideas