I'm not here to promote anything. This is a record of where my project stopped, and where it might start again. I started Depletion Verge over a year ago. A sailfish walking on land. No HUD, no goals, just an endless city.
Then I lost the source code. I lost the engine. I lost everything in one night. I tried to build my own engine (OpenDE) based on Kool Engine.

I have respect for Fabmax. But I regret it. I deleted OpenDE. I didn't open-source it. That was the low point. Now I'm starting over — with a new engine called Bloom. It's built from scratch with Kotlin, Vulkan, and LWJGL. No Unity. No Unreal. No Kool. Just my own code. It's still early. Right now there is only a triangle on screen. But that triangle is mine. It compiles. It runs.
It's the first step. I'm not asking for money or followers. I just want to put this out there. If a few kind people see this and say "keep going" — that would already mean a lot. One year gone. But maybe the next one will be better.