Depletion Verge is a minimalist 3D exploration game. You play as a blue geometric fish wandering an infinite, procedurally generated city. I recently removed the old web version (it was a bit of a mess, built in JS). But I'm happy to announce a complete rework is landing this weekend, built with Kotlin and WebGPU.

What's new?
· Brand-new rendering engine (bye-bye WebGL, hello WebGPU).
· Octree-based infinite world generation (like Minecraft).
· Main menu & achievement fixes based on feedback.
Why post here?
I'm looking for help! I want to add player-named achievements. If you have a cool idea, drop it here. If I like it, you'll see your name in the game.
Feedback is pure gold.
Testers have been brutally honest, and I love it. My current focus is fixing grey buildings and weird animations. If you want to join the chaos, I've set up a Discord (there's a bot I built in half a day—it can't read commands, but it exists).
You can play the new version this weekend via the link below!


