Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

pinchlg

7
Posts
1
Topics
1
Followers
1
Following
A member registered Jun 23, 2025 · View creator page →

Creator of

Recent community posts

Thank you again. You're right — I've been thinking "I'll wait until the next build" for too long. I needed to hear that it never ends.

About the .exe: right now the game is built with Kool Engine + Kotlin, which runs on JVM. I don't have a standalone .exe at the moment. That's why I'm working on a web version (WebGPU + WASM) — so people can play without downloading anything or worrying about Java.

But you're right. I'll stop waiting. I'll keep the current version up, and keep working toward something that runs more easily.

Once the web version or a standalone build is ready, I'll let you know. 

(1 edit)

Thanks for the honest reality check — I really appreciate it.

You're absolutely right about the HTML5 issue. That's why I'm already working on a web version (WebGPU + WASM) to remove the Java/download barrier. It's not ready yet, but it's my top priority.

Thanks again for the honest feedback. 

Thanks again for the detailed feedback — seriously, this is the most useful reply I've gotten.

You're right about the page being unclear. I want to update it to explain the game better, but that new version isn't ready yet. So I haven't changed the page — I don't want to promise something that doesn't exist in the current build.

Once the next version is ready (with a proper goal), I'll rewrite the page and replace the video.

Thanks for being patient and honest. It helps a lot.

Hey, I tested your Rabbit Rocket Race as you said. Here's my honest feedback: 

 1. Language: English only. It would be nice to have other languages in the future. 

 2. Flying issue: I couldn't figure out how to keep flying. Maybe the controls aren't clear? 

It's a rocket but I couldn't stay in the air. 

 3. Some small things could be optimized, but overall it's not bad. Hope this helps. Good luck with your game. 

 Also, since you said you'd test mine if I test yours

Thanks!

Thanks! this is actually the first real feedback I've ever received. You have no idea how much this means to me.

About the "can't see my fish body" thing — yeah, that's on me. I forgot to mention in the post that you can press F5 to switch camera, and C to zoom in POV. So the fish is there... just hiding like a ninja.

But you're right — even if you see it, it's still pretty boring right now. No goal, no pressure, no reason to keep walking. A fish with nowhere to go.

Still, the fact that you mentioned the infinite city + chunk loading reminds you of Minecraft — that actually made my day. Maybe this weird fish thing has a pulse after all.

I'm already working on a web version (WebGPU + WASM), and I'll also try to add the dumbest, smallest goal possible. Like "find water" or "reach that weird building". Something. Anything.

If you ever feel like pressing F5 and C for 30 seconds just to confirm that yes, it's really a fish walking on land — I'd be forever grateful.

(4 edits)

Find player or feedback

itch.io project link: https://pinchlg.itch.io/depletion-verge

Hi (。・∀・)ノ゙, I'm Pinchlg, the developer of Depletion Verge.

7 months ago I made a prototype about a sailfish walking on land. No HUD. No goals. No tutorial. No health bar. No timer. Just a fish in an endless modern city.

I posted it on itch.io and got zero downloads, zero replies, zero feedback for 7 whole months.

So now I'm posting here in the community, hoping that at least one person can play for 1 minute and tell me two things:

First, is it boring? How long did you last before closing it? 30 seconds? 1 minute? Or did you not even want to open it?

Second, is it broken? It runs fine on my computer, but I don't know if it works on other people's computers. If you see a black screen, crash, lag, or anything wrong, please tell me.

What I don't need is "good luck" or "nice art" because right now there is basically no art. It's just a simple prototype.

What I do need is very simple: play for 1 minute or even just 30 seconds, then reply one short line like "boring, I closed it" or "it crashed when I tried to walk" or "it actually runs fine but I felt nothing".

That's it. That alone is already huge help for me.

About the game: you are a sailfish walking on land. Endless modern city. No goals. Controls are WASD to move.

Thank you for reading. Even just one reply means a lot to me.

System requirement:

Java 21 required (...) Yes, this fish needs Java 21 or higher to walk on land. Blame the Kool Engine + Kotlin + LWJGL combo. Download Java here if you don't have it: https://adoptium.net/

BUT I'm fixing my mistake: I'm already working on a web version with WebGPU + WASM. Soon™ you'll be able to play in browser, no Java, no download, no suffering.

Until then... sorry about the Java thing ( ̄▽ ̄)"