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Hi there!

Why did you assume that the first entry is for the first actor and so on? Where did you get that information?

Please, read the help file:

https://docs.google.com/document/d/1d_UVX0abuo89U8BeMNCkOowtuaQ-aFutQEgpNNcRUzQ/...

Your configuration seems to be right. But some actor of you need to have an actor with that face file, "Actor1".

 And then, it should change it's face index accordingly to the reaction. I didn't see the State Faces though. But for the rest(attack, hurt, magic) it should change the face.

About compatibility issue, you should confirm that by turning off the visustella plugin and see how it goes. Since you mentioned Visustella Front View, I'm assuming you are testing it on battle.

So, create a reaction of a state, apply that state to an actor. Check the menu to see if the face changed. Then check the battle to see if the face changed. If none of that works, turn off visustella plugin and repeat the process, see if that changed.

Let me know the results

(1 edit)

It works. My confuse was how does the plugin know which actor to apply the face change to. I had to choose the face file of the intended character and face index is a different face within the face file. I was confused my bad. I just need to make separate fimg/face files for each character to avoid overlapping characters who share a face file. (Or at least I think my summary explains it.)

Thanks for the help.

I have one last question. If the player has multiple ailments/states inflicted on them, is there a way to make it cycle through face images or is it just stuck to the initial or primary ailment/state face image.

Fine! I was just asking in any case I wrote that down somehow. But glad you manage to make it work and understand!

For the question, yes, for now it only shows a single face state, according to the order it was applied to the actor. But, making it cycle, would be a nice feature! I will add that and let you know!

(+1)

Okay, thanks for the help. I'll be sure to buy it a 2nd time then.