Take your time, I appreciate the updates. Thank you.
K-apple
Recent community posts
I'm sorry but its still mistaking Front view for Sideview. And now the update plugin doesn't even let you reposition the invisible SV characters behind the portraits so at least the animations play in the right areas.
Edit: Nevermind I still have the old version.
Sorry if I sound entitled or rude. I'm trying my best not to.
Okay, I checked it an its 100% happens whenever the Customizer Battle Pro is active. I turned off all Visustella plugins and it keeps happening and it only works properly when that specific plugin is active. Your other plugins have no issue with Visustella plugins, though.
However, when the main Visustella Core Engine and BattleCore are turned off, animations don't play at all, so I think there is a compatibility issue with those two specifically.
Thank you for responses. Despite the issues I have having, your plugins are a big help and are so convenient to use.
Edit: I checked to see if altering the SV Battle Actors Position in your plugin would effect anything and it did. It operates as if I'm using Side View battles even when I'm in Front view. It seems like a bug.
Thanks I got it. But there is one more issue. For some reason when I'm using front view battles, the animations play out like their in side view? Is that another potential visustella issue or is their a parameter that I possibly missed?
Edit: This only applies to when enemies use skills targeting the player and animations for activation skills.
I'm using mostly Yanfly's plugins alongside this one. As well as a few from SumRndmDde and Hime plugins. Moving it to the very top broke a few things, so I try to keep it below the Yanfly battle Engine Plugin.
Its still not working on my end. I tried moving it to the top, bottom, or above and below certain plugins but the issue persists.
Did you set the Ex Perameters of Hp or Mp Regeneration to -X% to cause an inverse effect like I did or did you do something else?
I simply edited the already existing poison state by increasing the Ex Parameter Hp/Mp Regeneration (with a - in front so it takes hp/mp away instead of giving it.) When the plugin is on, not only do the states not work but they even remove themselves at the end of the Player's action even when it set it to only be removed by the end of battle.
To make sure it was the plugin I even turn it off for a while and attempted it a 2nd time and it worked as intended. Its only when the plugin is turned on do I have these issues.
I even redownloaded the plugin a 2nd time before commenting this to make sure it was up to date but the issue persists.
Thanks. But the plugin still seems to remove the effects of degeneration and regeneration of states. And in some cases causes a TypeError that reads "Cannot read property 'canMove' of undefined.
It doesn't the parameter effects equipment though.
(I apologize for constantly commenting like this, sorry if I'm bothering you right now ).
While testing the Press Turn Plugin I noticed that the plugin interferes with States. Status that cause the player to attack allies causes the game to freeze and status like Hp/Mp degeneration just doesn't work. I don't know if this is an issue other people have encountered or if its something I did. I just wanted to let someone know.
I redownloaded it to make sure I have the latest version and altered some parameters and its working fine. For some reason this plugin is conflicting and overriding the BattleStatusWindow Plugin. I set the name font in Visuals to 1 to get rid of Player names but its still showing it. It also overrides the InBattleStatus, BuffStatesCore, and StateCategories. The changes I make in that plugin actually stick though.
The animation plays without error but it always animates here. I tried changing the animation and where its targeted but it always stays right here or barely on screen. I even tried changing the animation to Center or Screen and while it works for the enemies it doesn't for the player.

Here are the plugins I have and where they're placed. Could this be the issue?

Or do I need to adjust the parameters?
Now I'm getting this error message. I saw in your "how to install," that I needed to move this file under the img folder, but this file doesn't exist. There is an sv_actors folder but not an fv_actors one. Do I need to make one? And thanks for answer my replies and helping me with this, I really appreciate it.




