Just letting you know. It was an organization issue on my end. I also made some changes to the code to add some additional rules and restrictions to the press turn system. A great plugin and I'm glad I purchased it.
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I'm using mostly Yanfly's plugins alongside this one. As well as a few from SumRndmDde and Hime plugins. Moving it to the very top broke a few things, so I try to keep it below the Yanfly battle Engine Plugin.
Its still not working on my end. I tried moving it to the top, bottom, or above and below certain plugins but the issue persists.
Did you set the Ex Perameters of Hp or Mp Regeneration to -X% to cause an inverse effect like I did or did you do something else?
I simply edited the already existing poison state by increasing the Ex Parameter Hp/Mp Regeneration (with a - in front so it takes hp/mp away instead of giving it.) When the plugin is on, not only do the states not work but they even remove themselves at the end of the Player's action even when it set it to only be removed by the end of battle.
To make sure it was the plugin I even turn it off for a while and attempted it a 2nd time and it worked as intended. Its only when the plugin is turned on do I have these issues.
I even redownloaded the plugin a 2nd time before commenting this to make sure it was up to date but the issue persists.
Thanks. But the plugin still seems to remove the effects of degeneration and regeneration of states. And in some cases causes a TypeError that reads "Cannot read property 'canMove' of undefined.
It doesn't the parameter effects equipment though.
(I apologize for constantly commenting like this, sorry if I'm bothering you right now ).
While testing the Press Turn Plugin I noticed that the plugin interferes with States. Status that cause the player to attack allies causes the game to freeze and status like Hp/Mp degeneration just doesn't work. I don't know if this is an issue other people have encountered or if its something I did. I just wanted to let someone know.
I redownloaded it to make sure I have the latest version and altered some parameters and its working fine. For some reason this plugin is conflicting and overriding the BattleStatusWindow Plugin. I set the name font in Visuals to 1 to get rid of Player names but its still showing it. It also overrides the InBattleStatus, BuffStatesCore, and StateCategories. The changes I make in that plugin actually stick though.
The animation plays without error but it always animates here. I tried changing the animation and where its targeted but it always stays right here or barely on screen. I even tried changing the animation to Center or Screen and while it works for the enemies it doesn't for the player.

Here are the plugins I have and where they're placed. Could this be the issue?

Or do I need to adjust the parameters?
Now I'm getting this error message. I saw in your "how to install," that I needed to move this file under the img folder, but this file doesn't exist. There is an sv_actors folder but not an fv_actors one. Do I need to make one? And thanks for answer my replies and helping me with this, I really appreciate it.


