Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Same problem here, not sure how to fix it :(

(2 edits)

the bad and quick solution is to make the materials local to scene in the VFX scenes. The good one is to modify the shader to use instance parameters, then update the code of the controller to use thoses instance parameter and then update all the animations to animate thoses same instance parameters.

I have the same issues with the others packages from Binbun, they're not quite production ready sadly. But it cut a big chunk of work! 

Ah, thanks for your response, I managed to solve it. At first I wasn't sure how to interpolate the instance shader paramaters but they can be keyframed in the animation player just as any other variable in Godot, simple enough. Thanks!