Ah, thanks for your response, I managed to solve it. At first I wasn't sure how to interpolate the instance shader paramaters but they can be keyframed in the animation player just as any other variable in Godot, simple enough. Thanks!
Zpacequark
4
Posts
4
Following
A member registered Feb 12, 2021
Recent community posts
Demonic Dungeon - 16x16 Roguelike Top-Down Assets comments · Posted in Demonic Dungeon - 16x16 Roguelike Top-Down Assets comments