Hello!
I loove thoses VFX! But I have an issue, since the animation update the shader of the glow mesh directly it update every glow mesh of every instance of the same VFX at the same time. I either have to duplicate the material or modify the shader and the animations to use an instance uniform.
Is there something I missed?
Viewing post in Muzzle Flash VFX - Godot 3D comments
the bad and quick solution is to make the materials local to scene in the VFX scenes. The good one is to modify the shader to use instance parameters, then update the code of the controller to use thoses instance parameter and then update all the animations to animate thoses same instance parameters.
I have the same issues with the others packages from Binbun, they're not quite production ready sadly. But it cut a big chunk of work!