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I don't have any way to test an Android build. What would it even run on?

I'd like to play it on my Ayn Thor Android-base console. But don't bother if that's too much work.

Ooh I almost got it working on an Anbernic RG 477M (retro handheld with embedded controller) using Gamenative. If I place game files in the same folder where Unity Underground is, it autodetects, then goes through credits, game name, and crashes with a Unity exception right after that. Maybe with more time... I will try the Steam Deck next.