Thanks for the link, I was able to enter the server with the second one.
RafaelLVX
Recent community posts
Hello friends.
As I'm writing a small adventure game, I'm struggling with the small capacity of sprites and tiles banks, even in pro version. I know the constraints are a feature, and I love that I can't go too crazy with image assets, but I also feel like I'm missing something.
So far, for artwork, my strategy basically is:
- Use small sprites for most purposes (8x8 characters, terrain details etc) to maximize capacity in each bank.
- Use map editor to compose some scenes I can overlay on a game screen (not just as maps, but as standalone art), and I want to go back to this later.
Composing interesting images (for example a cutscene) is proving very challenging based on the bank sizes. I honestly thought I'd be able to fill in lots of map screens of scenes, but I don't get nearly as many compositions in map screens as I have tiles to work with, so it's not like I can compose that many combinations (at least stuff that don't conform in the same "mappy" 2D perspective).
Can you share your strategies to maximize artwork budget in general, maybe with specific examples?
Can you share carts that excel in this department as benchmark, maybe hinting at what strategy they used?
Thanks for any guidance.
PS: does the Discord community still exist? The link on the site seems expired.
Hi.
Been curious about TIC-80 for a long time, and the holidays looked like as good time as any to start learning.
While I did that, I thought of writing a node script to help me with tilesets and spritesheets. This is it https://www.npmjs.com/package/tic80-image-tools. It exports tilesets and spritesheets from a lua cartridge into PNGs, so you can edit the images and reimport them to the cartridge with the same tool.
Come to think of it, now I wonder, maybe this already existed. I should have asked. But I guess I was having fun with the challenge.
I'm still testing and refining this. Let me know what you think.
Loved your tiles! I started working with them in a companion app for Barbarian Prince, though it's stalled now for lack of a proper license. But it was fun and it only looks good thanks to you!

By the way, in order to make the tiles fit together I had to press some of them down a few pixels, particularly the cities and castles. But in the end they were a joy to work with.