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(+1)

Yeah a lot of the ui has just been a case of trying to get things clear enough for the game to be basically playable, but it definitely isnt there. The buttons are supposed to be like physical keys on an old keyboard, but thats either a bad idea or i haven't gotten it down yet. Thanks for doing such a detailed breakdown, especially on the ui, its a massive help.

(+1)

The biggest issue with the buttons is not enough margin/spacing at the top. You can have them shifted up a bit, just don't have them touching the edge. Even 1-2 pixels of margin can be enough to massively improve the look of text that is touching the edge/border.