I reworked Cockroach to “move” the decision point of random choice so that player can see the outcome before killing.
Now besides mass-attacks and insanity, valid strategies for killing cockroaches are:
- Wait until vitality randomly reaches zero, and kill individual Cockroach at that moment
- Reduce vitality by cards like Draining Aura (but still kill on player’s turn)
As for Dragon Hoard, I reworked it by changing “on damaged” condition to “protected > 0”, with corresponding adjustments. Player is now limited by both number of turns and number of attacks, and gets only 0..1 gems. Overall ‘gem output’ dropped dramatically, to the point that I would now recommend taking the quest only if hero has luck.
That change also introduces very rare and crazy synergies with combos like Spiked Collar + Vulnerability Mark or Mind Control + Duty Call, which I always like.