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7:20 is pretty damn good on a second try not gonna lie. The plan for this game is that you need to decide based on the quests (middle yellow menu) where you want to invest your gold, "sideways" or "upward". You either buy a new weapon/ try to get to a new tier (3 copies or 9, similar toTFT or presumable any other auto-chess game) or level a specific weapon up (the right button with the choices every 10 levels, it even glows on the 9th to signal its arrival). These are the only 2 ways to spend gold currently. 

High tiers can have massive impacts on the game, but they take up a lot of resources and with more incoming weapons they'll be even harder to hit, but it's always worth it (after at least unlocking them in the Refinery [out-of-game 3rd menu]). Base levels can get you out of trouble in a short notice, but they can fall off faster as well.

Currently it's coded that the game starts to ramp up after 6 minutes and gets even harder after 8 (so players can't "win" a 15 minute run on their first try, without any outside upgrades in the second out-of-game menu) the soft cap of the game, 15 minutes is when it ramps up even harder, trying to kill the run as fast as it can, but that's intended currently.


I really appreciate you trying it out and leaving a feedback, it helps a lot (more than people think, because it suggest to me, that the layout isn't that intuitive currently and will need to fix it later). I hope you like it and will return for the new stuff I plan to implement in the next fe days/weeks.


-Cheers

Regarding the quests - I didn't clock that they should guide my build, so I must have missed that.  They were something tucked away in a menu that claimed to give big rewards, so I clicked the button but then I didn't really ever understand whether they were still active, or experience any reward feeling when they were over.  I guess they gave me gold but I happened not to be looking the second that the number changed?  Maybe if they were somehow on the screen counting down and showed off the benefit I earned on completion, maybe I would have been more inspired to focus on that system.

But I likely didn't notice the reward because I was probably playing like a bad starcraft player who floats 2k minerals without realizing, and that's why I didn't notice the influx of gold.  Your core player may automatically understand these.  I clicked the game because it said "15 minute runs" and "roguelike" whereas most of your players are probably familiar with autobattlers and idle-adjacent power-curving games.  I had to think for like 15 seconds what you might have meant by TFT, if that gives you a sense of my familiarity w genre conventions.

Only 2 Quests persist, the ones where it's written "Permanent" bolded (for general stat increase) and boss count, so once a quest is done, the penalty is over. What you get in return is higher chance for better augments after boss kills (Purple enemies). Each quest gives 5% for their respective class (easy/green quest -> rare/blue aug, medium/yellow quest -> purple/epic aug, hard/red quest -> legendary/yellow aug). You can check them at the very top of the stats menu (green bottom button in-game), so by completing a lot of yellow and red quests, you get purple and yellow augments (epics and legendaries) after bosses more often.

Unfortunately currently all I have is player intuition and a terribly made "tutorial" button in the settings that explains how the game should be played. I'll make a better one soon, but it's not that high on the list right now. If others reply, that they also don't understand what to do, I'll put it higher on the list. 

Also you mentioned countdown on the screen. Right now it's intended that I don't have any, I players to "juggle" around the menus, to always have something to do, not just watch the fireworks on screen. Level up some, check whether quests are done, level up more, maybe fish for a tier upgrade, then back to quests, they are done, but new ones are bad, maybe reroll or wait for boss to reroll them automatically etc

Thanks again for the feedback. It looks like I need some better indicators for the intended way of playing the game.

-Cheers

P.S.: As an also terrible Zerg main I totally know what you mean by hoarding all those minerals while my army gets destroyed.