Cool art style and movement system! Really caught my eye when I saw the animated gif on your devpod site so I tracked it down (wonder why there's not a link here from that gif tho). Appreciated that you made something web-playable because it was easy to jump in and give it a shot. Must have been fun to work on this!
Jumping around at obscene heights and multi-dashing to land on various platforms while dealing out destruction is a really fun-sounding concept. I can IMAGINE this game as an awesome flow-state robot-smashing adrenaline-fest.
So there's a lot of cool raw pieces here, but they didn't quite come together to force me into that awesome fun I can imagine. Enemies are a bit too easy to game, their lasers don't seem to actually hit me, and there's kind of a tension between the movement sysetm wanting me to fly around as a whirlwind of destruction, but the 6-shot tankiness of the enemies wanting me to stand still and methodically work them down.
You got enough done here that I had some fun banging around and could really imagine that awesome experience it could grow into. Nice project!
Edit: wow just saw the short devtime on this, impressive amount done!






























