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Regarding the quests - I didn't clock that they should guide my build, so I must have missed that.  They were something tucked away in a menu that claimed to give big rewards, so I clicked the button but then I didn't really ever understand whether they were still active, or experience any reward feeling when they were over.  I guess they gave me gold but I happened not to be looking the second that the number changed?  Maybe if they were somehow on the screen counting down and showed off the benefit I earned on completion, maybe I would have been more inspired to focus on that system.

But I likely didn't notice the reward because I was probably playing like a bad starcraft player who floats 2k minerals without realizing, and that's why I didn't notice the influx of gold.  Your core player may automatically understand these.  I clicked the game because it said "15 minute runs" and "roguelike" whereas most of your players are probably familiar with autobattlers and idle-adjacent power-curving games.  I had to think for like 15 seconds what you might have meant by TFT, if that gives you a sense of my familiarity w genre conventions.

Only 2 Quests persist, the ones where it's written "Permanent" bolded (for general stat increase) and boss count, so once a quest is done, the penalty is over. What you get in return is higher chance for better augments after boss kills (Purple enemies). Each quest gives 5% for their respective class (easy/green quest -> rare/blue aug, medium/yellow quest -> purple/epic aug, hard/red quest -> legendary/yellow aug). You can check them at the very top of the stats menu (green bottom button in-game), so by completing a lot of yellow and red quests, you get purple and yellow augments (epics and legendaries) after bosses more often.

Unfortunately currently all I have is player intuition and a terribly made "tutorial" button in the settings that explains how the game should be played. I'll make a better one soon, but it's not that high on the list right now. If others reply, that they also don't understand what to do, I'll put it higher on the list. 

Also you mentioned countdown on the screen. Right now it's intended that I don't have any, I players to "juggle" around the menus, to always have something to do, not just watch the fireworks on screen. Level up some, check whether quests are done, level up more, maybe fish for a tier upgrade, then back to quests, they are done, but new ones are bad, maybe reroll or wait for boss to reroll them automatically etc

Thanks again for the feedback. It looks like I need some better indicators for the intended way of playing the game.

-Cheers

P.S.: As an also terrible Zerg main I totally know what you mean by hoarding all those minerals while my army gets destroyed.