Hello! Thank you very much for your comment and feedback! ^^
We are very happy that you liked it, and we truly appreciate you taking the time to share these suggestions with us.
I’ll try to respond to each point:
1- Regarding Card Duel Studio performance, you are right that the program’s performance may have been affected as the project continued to grow. We have updated the Studio to version 1.3.0, which should improve performance and provide a smoother experience. We invite you to try it and let us know whether this new version works better for you! :)
2- We are constantly making improvements to the Card Designer, and we hope to add those features in the future while also fixing the issues you mentioned. We apologize for any inconvenience or complications that may occur for the time being.
3- During gameplay, I understand that there may be occasional stutters or moments of lag. This happens because the RPG Maker MZ engine is not primarily optimized for loading resources and 3D graphics so quickly and intensively. Even so, we are constantly working on optimizations to improve performance and make the gameplay experience as smooth and consistent as possible.
4- Regarding the Trap Card animations, we will try to investigate and identify the situations in which this issue occurs so that we can fix it in the future.
5- Regarding the possibility of renaming ATK and DEF Points, we will consider implementing this in the future.
As for adding new mechanics to the Star Guide system, we will see whether we can introduce something more advanced in the future. We decided to use a Rock-Paper-Scissors system because it is simple to understand and easy to use.
6- We have considered allowing monsters to have effects. However, we do not want the game to lose the essence of the original title that inspired the system, where this mechanic did not exist, and we also do not want the game to feel like a direct copy of the current franchise.
We will see whether we can introduce something related to this in the future, but for now, this idea is currently on hold.
7- The possibility of having dynamic fields that use in-game values is something we had already considered. It is very possible that we will be able to add something like this in the future.
8- Regarding the Duelist portraits, this is something we have considered for a feature that we plan to introduce in a future version.
For now, they do not have any additional function beyond helping you quickly identify the Duelist’s design inside the Studio.
I hope I was able to answer all your points!
Thank you very much for your support and trust in the project! ^^