Hi, I've been trying out this for a couple hours and overall it works really nicely. The Studio makes managing the content much more convenient than plugin parameters would.
I have a few questions and some feedback about the asset. All of my testing was done on a fresh project with no other plugins installed. I have a Windows 11 PC with hardware that can run modern games smoothly.
The Card Studio works well and quickly at first, but the more cards I add, the longer it takes each time to save the project or to create a new card. This delay also applies to creating any other sort of data, like creating a new deck or a new duelist profile, for example. On a fresh file it's almost instant. At around 10 cards it took a second or two, and at only around 20 cards, it takes around 4 to 6 seconds each time where it displays the loading screen before I can start editing the card. Restarting the Studio doesn't change this, only creating a new project. I'm wondering if it's related to the loading of the resources in the background, could it be the more card artworks are added, the longer it takes for the app to add new data entries? That's just speculation on my part, though, as the Studio app is kind of a black box to me.
The graphical editor for card designs can be very fiddly. Even if I lock a component and try to select and move/scale a different component that is only somewhat close, the app will only let me select the wrong component instead if there's even a tiny bit of overlap between the two. Even when fully zoomed in, this means certain components are almost impossible to select. It wouldn't be as troublesome as it is if the editor had an undo/redo functionality, which it doesn't seem to have from what I can tell.
When playtesting and doing duels, the game lags during certain actions, usually when an animation is about to be displayed. It's not severe lag, more of a bit of a brief stutter. It would be nice to have this addressed as it makes the visuals feel pretty choppy a lot of the time.
A small visual issue happens if you activate a trap card, depending on where the camera is pointed, the trap card will appear horizontally mirrored.
Also in the Studio app, if you try to preview an existing card in a custom design template, it will always show the first created card instead of the one you chose as the preview card. This works for the default designs that come with the app, but it doesn't work for any design I edited.
Lastly I have a couple questions about current and future functionality.
Firstly, will there be a way to customize or at least properly rename the Star Guide system's terms? I know that it can be customized a little via UI-related plugin parameters, but for a future version of the asset it would be awesome if it was possible to customize it more. Similar to the types of Monsters, it would be neat if I was able to actually rename and add more Star Guides. Being able to rename ATK and DEF stats would also be nice.
Second question: Is it planned to have Monster abilities/effects? In Yu-Gi-Oh a Monster can have an effect, and it would be nice to be able to add effects to Monsters like you can choose effects for Spell and Trap cards.
Also, I noticed that there's placeholder text tokens for the UI params, would it be possible to have similar tokens available for card text? For example, having a placeholder for the value of a game variable or at least being able to define custom (static) replacement values in the Studio app. Come to think of it, I guess I could try doing something like this via the card design templates, but it would of course still be nice to have a text replacement functionality in the card texts themself.
And finally, I noticed that it's possible to define a portrait for a duelist, but is there any way to display this portrait in game?
Cheers, looking forward to your reply!