Sorry to hear that! I do hope that 0.3.0 will fix it on your end as well, definitely appreciate your offer to help with debugging if it still ends up misbehaving. Don't hesitate to let us know if you're having the same problem again after the update is out!
stahl-tier
Creator of
Recent community posts
Hi! Thanks for reporting the issue, I've run into this occasionally while playtesting the currently available version on my laptop. While I couldn't reproduce it on my desktop PC, it seems to be related to the asset pre-loading process crashing. Usually, trying again to run the game would fix it (but sometimes it took another try).
In the new version that we're currently working on (which should have been labeled 0.3.0 in the devlog as I've just noticed, not 0.2.0 since that's the currently available version, oops) the issue doesn't seem to happen anymore, or at least much less frequently, after I made some changes to the pre-loading process.
I've noticed an issue when enemies use the same (charged) skills as player actors - the way the "canPaySkillCost" function is overwritten by this plugin will always return false for enemies. So they will only be able to sit around and do nothing. This can work for some games (where the enemies use different skills from actors) but for others, where enemies and actors use the same database skills, an easy bandaid solution is to change the line inside the function from "if (!this.isActor()) return false;" to "if (!this.isActor()) return true;". It means that enemies will have infinite charges on their skills, but for a future update of this plugin I think it would be awesome if there was some way to use the charges for enemies too in the same way that actors do.
Really cute game! The picking up felt a little fiddly (it was difficult to find the exact spot to stand to be able to pick up the stars), and I think having a sort of indicator on the edges of the screen about the approximate locations of the remaining stars would really help finding all of them. I loved the intro with the comic-book style by the way!







