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stahl-tier

18
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A member registered Jun 20, 2019 · View creator page →

Creator of

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Sorry to hear that!   I do hope that 0.3.0 will fix it on your end as well, definitely appreciate your offer to help with debugging if it still ends up misbehaving. Don't hesitate to let us know if you're having the same problem again after the update is out!

Hi! Thanks for reporting the issue, I've run into this occasionally while playtesting the currently available version on my laptop. While I couldn't reproduce it on my desktop PC, it seems to be related to the asset pre-loading process crashing. Usually, trying again to run the game would fix it (but sometimes it took another try). 

In the new version that we're currently working on (which should have been labeled 0.3.0 in the devlog as I've just noticed, not 0.2.0 since that's the currently available version, oops) the issue doesn't seem to happen anymore, or at least much less frequently, after I made some changes to the pre-loading process.

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I've noticed an issue when enemies use the same (charged) skills as player actors - the way the "canPaySkillCost" function is overwritten by this plugin will always return false for enemies. So they will only be able to sit around and do nothing. This can work for some games (where the enemies use different skills from actors) but for others, where enemies and actors use the same database skills, an easy bandaid solution is to change the line inside the function from "if (!this.isActor()) return false;" to "if (!this.isActor()) return true;". It means that enemies will have infinite charges on their skills, but for a future update of this plugin I think it would be awesome if there was some way to use the charges for enemies too in the same way that actors do.

That was lightning fast, and it works like a charm now! Thank you so much!

Hi , when I   try to use this plugin (+ Eli Book) on a fresh project, the game crashes with an error message on startup:  "Plugin.initialize is not a function". No other plugins or features are enabled and the plugin settings were left at default.

Thank you! The intro ended up being a lot more dramatic than I thought it would be, and I'm glad it turned out that way!

The Watership Down reference was intentional, I'm so happy someone noticed it! Glad you enjoyed the game!

Glad to hear you enjoyed the game! I did try to make the game mechanics as intuitive as possible, but I will also be adding an ingame guide/manual in some later update to explain some of the unexplained parts of the game better.

Thank you! Love the game by the way, great job!

The game is playing in the browser on a really small resolution for me unfortunately, makes it impossible to read the text. Can you enable fullscreen mode? Thanks!

Really cute game! The picking up felt a little fiddly (it was difficult to find the exact spot to stand to be able to pick up the stars), and I think having a sort of indicator on the edges of the screen about the approximate locations of the remaining stars would really help finding all of them. I loved the intro with the comic-book style by the way!

Loved this, a really unique concept. I didn't find ANY souls on my first try because I was too much in the horse mindset and just hurried to make it through to the end haha. But on the second try I managed to find some!

Difficult at first but when the horses started moving around as a big herd it became super satisfying!

What a fun concept! Also, hilarious sound effect when you touch the wall! 😄

Thank you for playing! I'm glad you were able to play it on the actual hardware! :)

Adorable and fun little game! 

Thank you for your comment and for playing! I hope to add more stuff to this game at some point in the fuutre. :)

Loved playing around with this! Congrats on submitting!