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I don't know how to program in HTML😅, I'm doing it in Python, which is the language I had to use during my degree and seemed simple enough for my first game.

No pressure here, just my little wish. Afterall, browsers do have issues with savefiles, which standalone apps are free of.
As for circles, I'd recommend reviewing spawning function. Probably add an extra check just for case when circle is spawned on top of square. And/or level redraw after switching to another tab, to make cleaning rocess easier.
P. S. I'm programming in lua myself, but nothing releaseworthy. If you would ever feel like you could use game logic advice, feel free to ask.

I'm building the game using Python's Tkinter libraries, and I can't convert it to the web without migrating the project to Pygame (which I don't like) or something else; what do you recommend?

Not sure how it works in python, but I'd try to make it a node.js and deploy it as a web version, while stadalone .exe build can be made from it via electron.
In lua I'm using defold, which allows to build exe or html versions natively, so I've never encountered such a problem.

Well, it's no big deal; that's a problem for the future.
Thank you very much for your time.😊