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koshail

56
Posts
1
Topics
A member registered May 16, 2023

Recent community posts

Santoblasted at loop 8. Can you beat that? =)

Game could utilize some mechanics.
Make a rollover a gameover (make a trigger on the roof, if it touches the ground - you're done)
Grip upgrade does nothing, I think it can counteract slipping from slopes. Right now car is just a spidercar. You can climb what your speed allows you - that's not interesting.
Map is pretty, but it's simple. Settle some trees, they will not only decorate the scene but also play as an obstacle.
And there's no obvious way. You yourself can be smart but average web-gamer shouldn't.
And please decorate game a bit. Place flags to mark the route, give huge-ass timer to compete, provide fancy skins for the car (which itself is modelled pretty good, not only for a prototype) - and we're all yours.

Loads normally for me (Brave Browser)

This comment cannot be unlocked on this version!
-9999 stars

Cool game tho, lots of fun ;-)

Lost all money in 5 seconds. 5/5 poker realism!

Oddly addictive game. Huge thanks to the Author!

(1 edit)

I have no idea how to progress further.
I've looted all containers I could find, beat most monsters at least once (spider included), read books, mastered mana crystals, passed one of Focus trials (2nd seemes too hard at my level), I even used The Useless Key and went out to touch the trees!
But there's no sign of the third key to open remaining locked doors, no  way through trees, no interaction on spider's green booty looty.
Sad.

Yes

(2 edits)

That's how it looks normally:

And fullscreen (1920x1080):


UPD: Brave Browser (Crhomium variant), Win 10, system interface scaled to 125% via Windows resolution options. No scaling in browser.

Nope.
Hint: look for UI positioning when scaling VERTICALLY

It actually was not stuck, it just took forever to load. Not "forever" forever, more like 15-20 minutes. Looks like optimisation issue to me.

(1 edit)

Loading is stuck on Brave browser (I believe it's Chromium-based), up-to-date version

Time to feed my furry nyscet. It's always the time...

Game fullscreens improperly.

I can "grasp the tragedy" and become "town crier". Hmmmm, there obviously is a connection.

Why so laggy?

It was written on some carpets

CAHR???

Less than an hour to full prestige.
Some upgrades are broken.
Looks like vibe-logic.

(1 edit)

It's like this: i pick shield ASAP and then go for at least 1 hp regen. Then I can invest evenly into all upgrades and get as deep as I want without dying. Even 1st wave of enemies doesn't kill me.
May I suggest moving these upgrades into prestige? Or maybe rising their prices or make unlockable via prestige?
After all it's your game, and it's up to you to decide. I can only point onto something I think is a flaw.

P. S. Shield can be a temporary powerup. Turn it on when you think you need it and then wait till cooldown. It will bring more "active" gameplay and make it less OP I think. Shortening cooldown / increasing duration will fit into prestige upgrades nicely, while shield itself can be general upgrade.

Shield and HP regen are OP. I'd consider rebalancing and/or removing them.

I like this game. And I would like to make a couple suggestions:

1. Add sounds. Please. Sound brings life to any game. Just some SFX would be nice, to alert player when something important happened.

2. Make notifications for "activity reached max level" and "activity max level increased" just like "revealed activity".

How's this game an "idle"?

My dwarf just saw a meteor of pure gold, caught it with his own beard and brought it home. All while skating on steam-powered skates.
10 skating dwarves out of 10!

Some interface bugs (elements overlapping / not entirely on screen)
Sometimes icons are missing
Not upgrading to town
Balance issues (summoning speed is OP OP OP)

The cursed UI

Bugfixing (45s, 15g)

Something is wrong with user interface. Every time contract list updates, all on-mission indicators are gone. Futhermore, if contract list is updated when I look up one of them, it transforms into next contract!
Please help!

Please enter a name in the save slot to allow saving!
Please enter a name in the save slot to allow saving!
Please enter a name in the save slot to allow saving!
Please enter a name in the save slot to allow saving!
Please enter a name in the save slot to allow saving!
Please enter a name in the save slot to allow saving!
Please enter a name in the save slot to allow saving!
Please enter a name in the save slot to allow saving!
Please enter a name in the save slot to allow saving!
Please enter a name in the save slot to allow saving!
Please enter a name in the save slot to allow saving!
Please enter a name in the save slot to allow saving!
Please enter a name in the save slot to allow saving!
Please enter a name in the save slot to allow saving!
Please enter a name in the save slot to allow saving!
Please enter a name in the save slot to allow saving!

Your game logic is broken, repeating finished mission grants another golden token.
Also, it would be nice to your players to autocollect tokens from enemies. And to grant (and auto-collect) tokens from all boss-fight trash enemies.

Pulse/Relay chess grid is a killer build.
Maybe increase prices for nodes based on amount bought?

It was 80 symbols wide.

Achievements as browser popups are beyond evil.

Absolutely love it!

SUPER uncomfortable to traverse carrying useful materials, assuming these materials could be used at more than one station.

I just have an eye for AI graphics. Please inform other players because not everyone enjoyes AI-generated content.

AI arts =(

No fcks given by dev to actual prices of upgrades.

Case solved. It's ABP problem, turning it off let the game to launch normally (letters, numbers, something is going on etc). In my experience it's the first ever browser game interrupted by Adblock Plus.

Game does not start properly for me. It shows save/load menu and new game button, but new game does nothing. Saving to file and then loading this save unlocks buildings tab, but there are no buttons, nothing I could use or do.

I can provide details of my PC/browser configuration if needed.

Capacity is not scaling with number of vessels (row-boats in my case). If this is intended, I would not recommend upgrade this stat.

It's not obfucated or confusing. It's... generic.