No fcks given by dev to actual prices of upgrades.
koshail
Recent community posts
Customers are bottlecneck. They are too slow when have full pockets of money.
"Production velocity" upgrade became helpful only after I trashloaded loads of trash into it. Like, fisrt 10 levels or so are just "slightly more pew" with same pile size.
"Scroll down to zoom in and scroll up to zoom out" is beyond good and evil.
If some racoon stops to slackin fron of store, there is no way to target him directly. All I could do is to target another racoon and then switch to slacker.
I would like to see conveyor belt continuing moving even if some item reached the end of conveyor. A factorio-way, if you know what I mean. Matter of taste, anyways.
"Self-motivation" after some slacking and "re-motivation" after completing delivery can make two pretty QoL upgrades.
Would be nice to have a way to move racoon to other job. Like, upgrade some of them on trash collecting and then move it to sales so it will move quick and pick more items.
Very unsatisfying control scheme. There are lots of keys near WASD: E for interact, Q for alternative interact (or tool use), F, R, Tab... Also Esc is a key to turn fullscreen off, please don't use it in controls.
And it could be useful to teach players how to dig in your game. Just say 'point the shovel in direction of ground'.