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koshail

21
Posts
1
Topics
A member registered May 16, 2023

Recent community posts

No fcks given by dev to actual prices of upgrades.

Case solved. It's ABP problem, turning it off let the game to launch normally (letters, numbers, something is going on etc). In my experience it's the first ever browser game interrupted by Adblock Plus.

Game does not start properly for me. It shows save/load menu and new game button, but new game does nothing. Saving to file and then loading this save unlocks buildings tab, but there are no buttons, nothing I could use or do.

I can provide details of my PC/browser configuration if needed.

Capacity is not scaling with number of vessels (row-boats in my case). If this is intended, I would not recommend upgrade this stat.

It's not obfucated or confusing. It's... generic.

Customers are bottlecneck. They are too slow when have full pockets of money.

"Production velocity" upgrade became helpful only after I trashloaded loads of trash into it. Like, fisrt 10 levels or so are just "slightly more pew" with same pile size.

"Scroll down to zoom in and scroll up to zoom out" is beyond good and evil.

If some racoon stops to slackin fron of store, there is no way to target him directly. All I could do is to target another racoon and then switch to slacker.

I would like to see conveyor belt continuing moving even if some item reached the end of conveyor. A factorio-way, if you know what I mean. Matter of taste, anyways.

"Self-motivation" after some slacking and "re-motivation" after completing delivery can make two pretty QoL upgrades.

Would be nice to have a way to move racoon to other job. Like, upgrade some of them on trash collecting and then move it to sales so it will move quick and pick more items.

How is that even possible???

Something is wrong with current release

 Muscle Memory boosts Strength exp by 1% each level. Actually works.

I'd say  opposite. I'm not newbie to this type of games, so right before first reset I boosted all professions and skills to reasonable amount and on second run I've got Merchant Guild Owner at age of 19. NBD.

Much better now, thanks!

Very unsatisfying control scheme. There are lots of keys near WASD: E for interact, Q for alternative interact (or tool use), F, R, Tab... Also Esc is a key to turn fullscreen off, please don't use it in controls.

And it could be useful to teach players how to dig in your game. Just say 'point the shovel in direction of ground'.

Caught a softlock on 3rd round of career. I can't write anything and don't have enough knowledge points to research new tech.
Nevertheless, it's a really nice game.

Game behaves strange on high balls/sec. Jagged turning, stray holes on scale change, skipped holes, etc.

Idea is great, could use some optimisation tho.

Visual bug: decimals are not shown for numbers higher than 1 Sx.
Since this is an idle/incremental game, I'm not sure if this is an "end-game bug", but x200 upgrade multiplier seemes to work corretcly, and 200th Lemonade Stand costs over 1 Sx so I consider this as a regular bug.

itch.io's controls overlap with game controls. Maybe if you add in-game fullscreen mode, this problem will go away.

Neat balance, I like it!

We need more than 600/600.

Endgame is bugged

Somehow reminds of Half-Life

At 500+ sheeps start arriving on UH-1's