It's like this: i pick shield ASAP and then go for at least 1 hp regen. Then I can invest evenly into all upgrades and get as deep as I want without dying. Even 1st wave of enemies doesn't kill me.
May I suggest moving these upgrades into prestige? Or maybe rising their prices or make unlockable via prestige?
After all it's your game, and it's up to you to decide. I can only point onto something I think is a flaw.
P. S. Shield can be a temporary powerup. Turn it on when you think you need it and then wait till cooldown. It will bring more "active" gameplay and make it less OP I think. Shortening cooldown / increasing duration will fit into prestige upgrades nicely, while shield itself can be general upgrade.
koshail
Recent community posts
I like this game. And I would like to make a couple suggestions:
1. Add sounds. Please. Sound brings life to any game. Just some SFX would be nice, to alert player when something important happened.
2. Make notifications for "activity reached max level" and "activity max level increased" just like "revealed activity".
Please enter a name in the save slot to allow saving!
Please enter a name in the save slot to allow saving!
Please enter a name in the save slot to allow saving!
Please enter a name in the save slot to allow saving!
Please enter a name in the save slot to allow saving!
Please enter a name in the save slot to allow saving!
Please enter a name in the save slot to allow saving!
Please enter a name in the save slot to allow saving!
Please enter a name in the save slot to allow saving!
Please enter a name in the save slot to allow saving!
Please enter a name in the save slot to allow saving!
Please enter a name in the save slot to allow saving!
Please enter a name in the save slot to allow saving!
Please enter a name in the save slot to allow saving!
Please enter a name in the save slot to allow saving!
Please enter a name in the save slot to allow saving!
Customers are bottlecneck. They are too slow when have full pockets of money.
"Production velocity" upgrade became helpful only after I trashloaded loads of trash into it. Like, fisrt 10 levels or so are just "slightly more pew" with same pile size.
"Scroll down to zoom in and scroll up to zoom out" is beyond good and evil.
If some racoon stops to slackin fron of store, there is no way to target him directly. All I could do is to target another racoon and then switch to slacker.
I would like to see conveyor belt continuing moving even if some item reached the end of conveyor. A factorio-way, if you know what I mean. Matter of taste, anyways.
"Self-motivation" after some slacking and "re-motivation" after completing delivery can make two pretty QoL upgrades.
Would be nice to have a way to move racoon to other job. Like, upgrade some of them on trash collecting and then move it to sales so it will move quick and pick more items.
Very unsatisfying control scheme. There are lots of keys near WASD: E for interact, Q for alternative interact (or tool use), F, R, Tab... Also Esc is a key to turn fullscreen off, please don't use it in controls.
And it could be useful to teach players how to dig in your game. Just say 'point the shovel in direction of ground'.