about the framerate, he animation was made at 12fps to save time on animating and transitioning between poses, i had hoped to find some time to smooth it out in the future, but that will have to be after the jam as updates are currently blocked. We noted the same issue with the weak attack but where unable to quite figure out why it was doing it, again something we may return to in the future if we want to polish the game more
You make a good point about the menu, neither of us had considered that, same for the health in indicator. We'll be sure to check out what you did as reference in the future! thanks for the feedback!