Well, it’s not perfect (not even close). But it’s gotten significantly better. In some aspects, the combat is even more polished than in some other, much more polished overall, games from this jam. Here’s what I can note:
Sometimes something weird happens with the animation, and it starts convulsing as if dropping to 10 FPS.
The weak attack does something incomprehensible. It looks like it keeps poking the spear to the left of the opponent every time.
The menu with the restart button is great, of course, but could you either add keyboard controls back to it or show the mouse cursor? Reaching for Esc to release the mouse capture is inconvenient.
The health indicator isn’t informative. It doesn’t show your maximum health. It doesn’t show the damage you’ve taken. It only displays your current state. In my project’s description for this jam (the More Information button), there’s a link to GitHub with its source code. You can check out how the health indicator is done there — might be useful.
P. S.: While writing this, I went back to double-check something, and the cursor capture wasn’t working at all, which turns camera control into something impossible.