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The very fact that this is a 3D game looks cool, and in general the approach to implementation is good, but after going behind the lanterns, I still did not find the source of darkness, perhaps it was my own fault - I did not search well, I do not know (I expected someone to attack me from the dark, but no one attacked:)

Not your bad, I got carried away with how big I could make the world. I wanted the player to really feel lost in the fog between later lanterns, but I think adding a little more to the world in between lanterns would add to the experience without detracting from the vibe I was going for. Thanks for the comment!