Could be wrong, but it seems like you uploaded the project and not an export of the game. As evidence, this is your player script, which I should not be able to access:
extends CharacterBody2D
const SPEED = 200.0
@onready var animated_sprite = $AnimatedSprite2D
func _physics_process(delta):
var direction = Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down")
if direction:
velocity = direction * SPEED
if direction.y < 0:
animated_sprite.play("Walk_u")
elif direction.y > 0:
animated_sprite.play("Walk_d")
elif direction.x > 0:
animated_sprite.play("Walk_r")
elif direction.x < 0:
animated_sprite.play("Walk_l")
else:
velocity = velocity.move_toward(Vector2.ZERO, SPEED)
var current_anim = animated_sprite.animation
if "Walk" in current_anim:
var new_idle = current_anim.replace("Walk", "Idle")
animated_sprite.play(new_idle)
move_and_slide()
func _on_quest_zone_body_entered(body: Node2D) -> void:
pass
func _on_quest_zone_body_exited(body: Node2D) -> void:
pass

