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Could be wrong, but it seems like you uploaded the project and not an export of the game. As evidence, this is your player script, which I should not be able to access: 

extends CharacterBody2D
const SPEED = 200.0
@onready var animated_sprite = $AnimatedSprite2D

func _physics_process(delta):
    var direction = Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down")
    

    if direction:
        velocity = direction * SPEED        

        if direction.y < 0:
            animated_sprite.play("Walk_u")

        elif direction.y > 0:
            animated_sprite.play("Walk_d")

        elif direction.x > 0:
            animated_sprite.play("Walk_r")

        elif direction.x < 0:
            animated_sprite.play("Walk_l")

    else:
        velocity = velocity.move_toward(Vector2.ZERO, SPEED)        
        var current_anim = animated_sprite.animation

        if "Walk" in current_anim:
            var new_idle = current_anim.replace("Walk", "Idle")
            animated_sprite.play(new_idle)     
       
    move_and_slide()

func _on_quest_zone_body_entered(body: Node2D) -> void:
    pass 

func _on_quest_zone_body_exited(body: Node2D) -> void:
    pass