Thank you for the in depth feedback, in general you mention a lot of problems i hear from many as well as good advice
>"UI looks partially broken in 16:10"
-I didnt check for other resolution types, i will try to fix that, thank you for pointing it out :>
>"Being monochrome is visually 'cool' but sucks for grabbing attention and pattern matching."
-Understandable, I will most likely end up clumping certain stats together in colour palettes to makes it more readable, stuff like cards focused on strength having also some red colour for easier visual recognition.
>"If I am holding a character card, it'd be nice if hovering over a unexpanded event card would expand for me."
-Never considered that but it makes sense.
>"I assumed it would be a scroll since it's a tower"
-Never thought of that, actually a really good idea. Ill also implement that if you click and nothing is being dragged you can move the screens around
>"Card events are unexpanded on turn end"
-It used to remember what was open and what not, but i broke it soemhow and now they dont reopen again after the outcome phase. Id also -like to add a symbol in the case an event changed during the outcome phase.
>"I do... things then the noble shows up, and at this point I get the idea that we are probably bad in a bad world or something with all the descriptions."
-Yeah its a bit too on the nose right now, i need to fix that. Id like to make it so that the noble only shows up if you have infamy cards. Maybe when i implement the tutorial ill also give a choice to either get 1 or 2 followers or 3 to 4 slaves instead. So that the player can decide who they are.
>"I get bodied a couple times by the guy, it's at this point I am more confused by stats, why are there two numbers above and below each stat? Also the buff/debuff cards also have two mults, which I assume is debuff against enemy, and buff to me? But which is which? And do these only last for one encounter, or stack over turns?"
-Most people understandably got confused by that. The two stats mean its a range that the character can roll during the outcome phase, while the buffs/debuffs also roll in that range. The most confusing part is that the buffs only apply to cards that are left of them, and if there are two buff slots in one event, it means that one is for the enemies and the other for your allies. its very hard to understand and i need to fix that, thanks for clarifying your confusion and stating your experience.
>"All my guys are dead now, and I only just realize that I can place location cards into some of the event card slots to do more actions."
I think youre one of the few who found that out. Your commitment to trying the game out is impressive and im thankful for that. I will add to their descriptions that you can do that and highlight events if any of their sibling events is able to slot them.
>"When I do the LURE THEM quest to purchase followers, for some reason the event card is staying up despite not having a location card or otherwise on it."
-I didnt know that would happen. i either forgot to link something or the game crashed maybe. Ill have to look into that. Thank you :>
>"I feel exhausted trying to understand wtf is happening."
-I apologize for the experience you had. Thank you for playing it though and writing down your feedback, ill use it feedback to try and make the game more understandable and easier to navigate. Have a nice day.
