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(1 edit)

Alright… two more possible things to try to narrow things down: figuring out if it’s something with the graphics system or audio system.

To disable all graphics, run this in the console instead, with two dashes in front of “headless”. This will run the game without any kind of graphical output (which doesn’t help much for playing the game I know, but’ll help with where to look for next):

.\LancerTactics.console.exe --headless

To test disabling audio, I just uploaded a build of the game with all the FMOD stuff jettisoned. There should be a new download available called “lancer-tactics-pc-no-audio.zip”; try that?

If neither of those yield results, I’m going to make a post in the Godot support forums to see if anyone else is running into this. Would you mind sharing your video driver info? I don’t have a windows computer on me since I’m traveling but found these steps to getting driver information:

  1. Press Windows + R
  2. Type dxdiag and press Enter
  3. Click the Display tab

> .\LancerTactics.console.exe --headless

Hey, it worked! At least I can hear the game even though I can't see it.
---
PS C:\Users\User\Desktop\LT\1.0> .\LancerTactics.console.exe --headless

Godot Engine v4.7.stable.official.5b4e0cb0f - https://godotengine.org

FMOD Sound System: Successfully initialized

FMOD Sound System: Live update enabled!

ERROR: Condition "!actions.custom_samplers.has(function->arguments[j].tex_builtin)" is true. Continuing.

   at: _dump_node_code (servers/rendering/shader_compiler.cpp:1329)

ERROR: Condition "!actions.custom_samplers.has(function->arguments[j].tex_builtin)" is true. Continuing.

   at: _dump_node_code (servers/rendering/shader_compiler.cpp:1329)

ERROR: Condition "!actions.custom_samplers.has(function->arguments[j].tex_builtin)" is true. Continuing.

   at: _dump_node_code (servers/rendering/shader_compiler.cpp:1329)

ERROR: Condition "!actions.custom_samplers.has(function->arguments[j].tex_builtin)" is true. Continuing.

   at: _dump_node_code (servers/rendering/shader_compiler.cpp:1329)

 [ LANCER TACTICS v1.0.4 ]

Screen size : (0, 0)   scale : 1.0   DPI : 96    minimum : (0, 0)

Returning to titlescreen.

1.0fps                         ~| ~~ Load initial game content ~~ START

29.0fps               626 ms ~| ~~ Load initial game content ~~ FIN

~~~~~~~~~    New level "LevelTitle" ready     ~~~~~~~~~~~

...fin background load (1/19) : resgrp_fetchers

...fin background load (2/19) : resgrp_manufacturers

...fin background load (3/19) : resgrp_talent_categories

...fin background load (4/19) : resgrp_licenses

...fin background load (5/19) : resgrp_frames

>“lancer-tactics-pc-no-audio.zip”

This version didn't launch too, just like the others.

The problem might be that my laptop has both a discrete and an integrated graphics card.
Drivers: igdumdim64.dll (display 1), nvldumdx.dll (display 2)

(1 edit)

Oh that might be it! You could try one of these to force use of one or the other:

.\LancerTactics.console.exe --gpu-index 0

.\LancerTactics.console.exe --gpu-index 1

maybe?

Well, that didn't work. :(
---

PS C:\Users\User\Desktop\LT\1.0> .\LancerTactics.console.exe --gpu-index 0

Godot Engine v4.7.stable.official.5b4e0cb0f - https://godotengine.org

terminate called after throwing an instance of 'winrt::hresult_error'

PS C:\Users\User\Desktop\LT\1.0> .\LancerTactics.console.exe --gpu-index 1

Godot Engine v4.7.stable.official.5b4e0cb0f - https://godotengine.org

terminate called after throwing an instance of 'winrt::hresult_error'

:( Thanks for being down to try so many different things to troubleshoot.

I’m really officially out of my depth here so have a bug post on the Godot repo. In making it, I noticed that our attempt to run it in --verbose mode may have missed the double dash at the front of the keyword (I think itch’s autoformatting ate it so I’ve edited the post to put it in code tags). Wanted to double-check whether it was entered correctly to see if we can’t wring any more information out of this.

The last thing I can think to recommend is manually updating your graphics drivers (google “intel update drivers”) to see if that helps at all. I’ll let you know if I get any responses on the bug report.