> .\LancerTactics.console.exe --headless
Hey, it worked! At least I can hear the game even though I can't see it.
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PS C:\Users\User\Desktop\LT\1.0> .\LancerTactics.console.exe --headless
Godot Engine v4.7.stable.official.5b4e0cb0f - https://godotengine.org
FMOD Sound System: Successfully initialized
FMOD Sound System: Live update enabled!
ERROR: Condition "!actions.custom_samplers.has(function->arguments[j].tex_builtin)" is true. Continuing.
at: _dump_node_code (servers/rendering/shader_compiler.cpp:1329)
ERROR: Condition "!actions.custom_samplers.has(function->arguments[j].tex_builtin)" is true. Continuing.
at: _dump_node_code (servers/rendering/shader_compiler.cpp:1329)
ERROR: Condition "!actions.custom_samplers.has(function->arguments[j].tex_builtin)" is true. Continuing.
at: _dump_node_code (servers/rendering/shader_compiler.cpp:1329)
ERROR: Condition "!actions.custom_samplers.has(function->arguments[j].tex_builtin)" is true. Continuing.
at: _dump_node_code (servers/rendering/shader_compiler.cpp:1329)
[ LANCER TACTICS v1.0.4 ]
Screen size : (0, 0) scale : 1.0 DPI : 96 minimum : (0, 0)
Returning to titlescreen.
1.0fps ~| ~~ Load initial game content ~~ START
29.0fps 626 ms ~| ~~ Load initial game content ~~ FIN
~~~~~~~~~ New level "LevelTitle" ready ~~~~~~~~~~~
...fin background load (1/19) : resgrp_fetchers
...fin background load (2/19) : resgrp_manufacturers
...fin background load (3/19) : resgrp_talent_categories
...fin background load (4/19) : resgrp_licenses
...fin background load (5/19) : resgrp_frames