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> .\LancerTactics.console.exe --headless

Hey, it worked! At least I can hear the game even though I can't see it.
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PS C:\Users\User\Desktop\LT\1.0> .\LancerTactics.console.exe --headless

Godot Engine v4.7.stable.official.5b4e0cb0f - https://godotengine.org

FMOD Sound System: Successfully initialized

FMOD Sound System: Live update enabled!

ERROR: Condition "!actions.custom_samplers.has(function->arguments[j].tex_builtin)" is true. Continuing.

   at: _dump_node_code (servers/rendering/shader_compiler.cpp:1329)

ERROR: Condition "!actions.custom_samplers.has(function->arguments[j].tex_builtin)" is true. Continuing.

   at: _dump_node_code (servers/rendering/shader_compiler.cpp:1329)

ERROR: Condition "!actions.custom_samplers.has(function->arguments[j].tex_builtin)" is true. Continuing.

   at: _dump_node_code (servers/rendering/shader_compiler.cpp:1329)

ERROR: Condition "!actions.custom_samplers.has(function->arguments[j].tex_builtin)" is true. Continuing.

   at: _dump_node_code (servers/rendering/shader_compiler.cpp:1329)

 [ LANCER TACTICS v1.0.4 ]

Screen size : (0, 0)   scale : 1.0   DPI : 96    minimum : (0, 0)

Returning to titlescreen.

1.0fps                         ~| ~~ Load initial game content ~~ START

29.0fps               626 ms ~| ~~ Load initial game content ~~ FIN

~~~~~~~~~    New level "LevelTitle" ready     ~~~~~~~~~~~

...fin background load (1/19) : resgrp_fetchers

...fin background load (2/19) : resgrp_manufacturers

...fin background load (3/19) : resgrp_talent_categories

...fin background load (4/19) : resgrp_licenses

...fin background load (5/19) : resgrp_frames