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The problem might be that my laptop has both a discrete and an integrated graphics card.
Drivers: igdumdim64.dll (display 1), nvldumdx.dll (display 2)

(1 edit)

Oh that might be it! You could try one of these to force use of one or the other:

.\LancerTactics.console.exe --gpu-index 0

.\LancerTactics.console.exe --gpu-index 1

maybe?

Well, that didn't work. :(
---

PS C:\Users\User\Desktop\LT\1.0> .\LancerTactics.console.exe --gpu-index 0

Godot Engine v4.7.stable.official.5b4e0cb0f - https://godotengine.org

terminate called after throwing an instance of 'winrt::hresult_error'

PS C:\Users\User\Desktop\LT\1.0> .\LancerTactics.console.exe --gpu-index 1

Godot Engine v4.7.stable.official.5b4e0cb0f - https://godotengine.org

terminate called after throwing an instance of 'winrt::hresult_error'

:( Thanks for being down to try so many different things to troubleshoot.

I’m really officially out of my depth here so have a bug post on the Godot repo. In making it, I noticed that our attempt to run it in --verbose mode may have missed the double dash at the front of the keyword (I think itch’s autoformatting ate it so I’ve edited the post to put it in code tags). Wanted to double-check whether it was entered correctly to see if we can’t wring any more information out of this.

The last thing I can think to recommend is manually updating your graphics drivers (google “intel update drivers”) to see if that helps at all. I’ll let you know if I get any responses on the bug report.