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(+1)

Nice game! Combat is fun, and using different weapons is fun. I particularly like the double machine guns. Very fun. It could benefit from camera shake to give even more immersion. It could also be cool to find mecha upgrades, like something to jump higher, go faster, or things like that. I think it could also benefit from some shaders to add more depth, and maybe an engaging combat song. Other than that, I had fun!

Well done !

Thanks for playing, glad you enjoyed it!


There is actually a little bit of camera shake, but I set the values low because I found it hindered aiming a little too much and thought it made the player feel less heavy than they ought to.

I did write up ideas for equipment slots like a jetpack and shields, but decided to cut it early on to focus more on the combat and mech feel. I think I made the right choice but it’s something I want to explore in the future.

As for shaders yeah I could do more with visual effects, but didn’t want to risk hurting performance. Maybe next Mechjam though.

And yeah I did have some logic from a previous jam to have music dynamically switch to combat music, just didn’t have time to properly lean into it. Also I thought having too intense music might take away the sort of Delta Force/Arma esque atmosphere it is something I could try in a different tone game.

Thanks for all the feedback!