Thanks for playing, glad you enjoyed it!
There is actually a little bit of camera shake, but I set the values low because I found it hindered aiming a little too much and thought it made the player feel less heavy than they ought to.
I did write up ideas for equipment slots like a jetpack and shields, but decided to cut it early on to focus more on the combat and mech feel. I think I made the right choice but it’s something I want to explore in the future.
As for shaders yeah I could do more with visual effects, but didn’t want to risk hurting performance. Maybe next Mechjam though.
And yeah I did have some logic from a previous jam to have music dynamically switch to combat music, just didn’t have time to properly lean into it. Also I thought having too intense music might take away the sort of Delta Force/Arma esque atmosphere it is something I could try in a different tone game.
Thanks for all the feedback!