I just have a question so, what happens if we just leave her so ?
Methil
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I don’t really know what i’ve played, I played file1.fl3 cause nothing is basically… nothing ? And first of all the atmosphere was excellent and I fell like the fact to play in a sort of little frame into an OS was fun (I don’t know if the effect was to make it appears like an OS).
Good atmosphere game GG !
This little girl freaked me so much lol and the music for when the ball is coming to us surprized me lol, I just got a little bug at the end on the web version, I just want to let this little lovely horrible girl here while I go chill somewhere else but the game doesn’t really want me to do that.

Great atmosphere & great sounds GG !!
So, it has great liminal visuals! I played it entirely as you recommended lol, and I don’t think I completely understood the story. Like, why are we so tired and sometimes just “sleep”? Are we still the same person? Are we just a postman lol?
Why are there so many letters at our house? What was the point of filling the bucket with water? I would love to have some answers lol, because I think I missed the plot even though it was something that involved me.
Pretty funny and “thought-provoking” game! GG!
Really weird story, really weird game, really good ambiance, really good game lol
It’s really good that even our relation with the different caracters are weird and the interacction we have with them are so weird like wtf are you doing there for your birthday, I will replay this to understand more what is happening in reality cause i think the story may have multiple meanings.
Else, it looks like the dialogs are a bit bugged sometimes when I spam space to skip them, I don’t know if it’s the web build, is it better to play on Windows ?
GG !! W
First, great job, I had a really good time playing your game!
It is really intuitive. I got stuck on the last level because I didn’t notice the lever on the ceiling at first, but after playing for another five minutes, I managed to finish the game.
The core mechanic is really cool, and I especially liked the fact that you can’t deactivate a lever once you’ve activated it. It made it much easier to keep track of what I had already done and what was still left to figure out.
That said, the game did start to feel a little repetitive after a while. Introducing a few new mechanics as the game progresses could have added more variety and made the later levels feel fresher, while still keeping the really solid core mechanic.
The sound design fits the game really well, although having more variety during the dream sequence could have made the atmosphere feel even more tense and immersive.
GG & W !
Great game! Quite a learning curve though. The ambiance and overall feeling when playing is very cool! I stupidly died, smashed by the extraction ship. A lot of fun! It’s a bit hard to see far away though. At first I was quite confused, but the atmosphere and gameplay kept me engaged. Well done on this submission! Side note: The VA is very nice; I like it.
Very good ambiance and visuals! Well-made dithering on the buildings. Great gameplay mechanics btw. Sound was repetitive but nice, the repetitiveness adds to the ambiance but is also a bit tiring. Maybe adding some variations would help. Besides that, well put together and great concept!Very good ambiance and visuals! Well-made dithering on the buildings. Great gameplay mechanics btw. Sound was repetitive but nice, the repetitiveness adds to the ambiance but is also a bit tiring. Maybe adding some variations would help. Besides that, well put together and great concept!
Nice game! Combat is fun, and using different weapons is fun. I particularly like the double machine guns. Very fun. It could benefit from camera shake to give even more immersion. It could also be cool to find mecha upgrades, like something to jump higher, go faster, or things like that. I think it could also benefit from some shaders to add more depth, and maybe an engaging combat song. Other than that, I had fun!
Well done !
Restarting from zero didn’t really bother me because I feel like the game is pretty fast-paced. So in reality, once you get the hang of it, starting over from scratch doesn’t make that much of a difference.
It might be a bit annoying the first time, but after that it didn’t really bother me. That said, if you’re planning to make the game longer, you might want to think about adding a checkpoint system!
I really liked the concept and the theme. Nice to think of mechs in the Greek period! The gameplay is nice for a good 15 min. Then it gets repetitive. Didn’t find all the golds, but the in-air fighting is fun. I love the mecha design. They look neat! Well-made game! The world could have been made a bit smaller to avoid long moments of just navigating without much to do. That could increase fight frequency and discovery interest, but reduce the game’s lifespan.
The mecha movements are dope! Well done on that. As you described, it was the main focus. I did really like the mini game where you need to destroy vehicles as fast as possible. Was really fun. There is a lot of potential in a rocky mountain battleground or some hilly forest of some kind. Might be missing a bit of post-processing to make the visuals pop, and maybe some juice around the flying disks when hit, and spatialized sound when they are shot so we know where they come from.





