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Methil

46
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1
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7
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A member registered 65 days ago · View creator page →

Creator of

Recent community posts

Thanks for your comment! Yeah, as the comments say, we need to balance the background a bit to make the characters more readable. ^^

thx !!

Great game! Quite a learning curve though. The ambiance and overall feeling when playing is very cool! I stupidly died, smashed by the extraction ship. A lot of fun! It’s a bit hard to see far away though. At first I was quite confused, but the atmosphere and gameplay kept me engaged. Well done on this submission! Side note: The VA is very nice; I like it.

Happy to see that you liked our game. It’s nice to hear that you liked how we balanced the gameplay!

Yeah, we had a lot of fun building the fighting mechanics. We have already planned to add more to the game. It’s important for us to build things on a small scale and then expand afterward

It’s fun to hear that you smashed the game xP We have planned to add more battlegrounds and a boss fight in a future release of the game. I’ve noted to fix the description since you’re not the only one to notify us about that.

Great feedback! We will take care of fixing the description. We have already planned to rework the heat system to make it more important in the gameplay.

Thanks! We put quite some effort to make games that not only play well but also look and sound great!

Happy to hear that you will play with someone else. The game is way more fun when played that way. Thanks for your suggestions, we have already planned to add more juice and feedback to the combat to make it feel more impacting. Have fun with your son!

Glad to hear that you had fun. Thanks for your suggestions. We will take them into account when building the next version of the game.

Thanks! Glad to hear that you liked the gameplay. We spent some time tweaking the combat so it feels nice to play. The game is still a WIP, and we will continue to work on it at a slower pace, to add more of the lore directly inside the game.

Very good ambiance and visuals! Well-made dithering on the buildings. Great gameplay mechanics btw. Sound was repetitive but nice, the repetitiveness adds to the ambiance but is also a bit tiring. Maybe adding some variations would help. Besides that, well put together and great concept!Very good ambiance and visuals! Well-made dithering on the buildings. Great gameplay mechanics btw. Sound was repetitive but nice, the repetitiveness adds to the ambiance but is also a bit tiring. Maybe adding some variations would help. Besides that, well put together and great concept!

Great concept to develop a bit more. Maybe add more zones to fight in after the first one is done. I basically maxed the bot army size and their damage, and it was quickly over. Would love to play with sound if it’s planned. Keep grinding on your game dev journey!

The visuals are dope! I think I’m dumb because I did not understand how to play. Other than that, the game seems really well put together and complete, with complex mechanics. Well done! :)

Nice game! Combat is fun, and using different weapons is fun. I particularly like the double machine guns. Very fun. It could benefit from camera shake to give even more immersion. It could also be cool to find mecha upgrades, like something to jump higher, go faster, or things like that. I think it could also benefit from some shaders to add more depth, and maybe an engaging combat song. Other than that, I had fun!

Well done !

Very fun XD I loved the atmosphere Gj

A lot of fun playing this game. Cool project :) Maybe it starts too quickly.

Great job :)

Pretty cool. Remind me of Pokemon (kinda).

Great job.

I loved the graphics and the post-processing effects added. Lil buggy on my device, maybe it’s just me.

Great job

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The pixel art and global visual atmosphere are very cool. Also, very impressed by the animations done in your game.

GJ

The mecha is incredibly cute, and the project is great!

W

Really cool project. The 3D assets are very good.

GJ :)

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What a game! The sound and visuals are so 90s/2000s-game inspired, and tbh, I loved it. The only downside was that I had to walk a lot across the map before reaching any mechas to fight. Despite that, it was fun and I enjoyed playing it.

Good job and Gl!!

Restarting from zero didn’t really bother me because I feel like the game is pretty fast-paced. So in reality, once you get the hang of it, starting over from scratch doesn’t make that much of a difference.

It might be a bit annoying the first time, but after that it didn’t really bother me. That said, if you’re planning to make the game longer, you might want to think about adding a checkpoint system!

Like it. Fun tbh.

I really liked the concept and the theme. Nice to think of mechs in the Greek period! The gameplay is nice for a good 15 min. Then it gets repetitive. Didn’t find all the golds, but the in-air fighting is fun. I love the mecha design. They look neat! Well-made game! The world could have been made a bit smaller to avoid long moments of just navigating without much to do. That could increase fight frequency and discovery interest, but reduce the game’s lifespan.

The mecha movements are dope! Well done on that. As you described, it was the main focus. I did really like the mini game where you need to destroy vehicles as fast as possible. Was really fun. There is a lot of potential in a rocky mountain battleground or some hilly forest of some kind. Might be missing a bit of post-processing to make the visuals pop, and maybe some juice around the flying disks when hit, and spatialized sound when they are shot so we know where they come from.

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No issues with running the game! The overall experience is fun and exciting. I had at least 15 min of fun with different retries. Didn’t complete the game though. I’m not that good at fast puzzle games. The music is well chosen and the small minigames work well! I think the game could benefit a lot from a small tutorial/onboarding phase that slowly teaches the gameplay. And for a fast-paced puzzle game with platformer movement, maybe making the robot movements snappier with a faster response could help a lot with the controls. The art is nice and well suited. Great job!

I have mixed feedback about the game. My girlfriend struggled with the double doors puzzle and got a bit frustrated, eventually giving me back the mouse and keyboard. However, for me, completing the double doors puzzle was really satisfying.

The boss fight at the end felt progressive, which made me feel like I needed to improve my skill level in the game.

I didn’t really understand how I was able to perform a full dash at first. I thought it happened because I was pressing the space key, but is it actually when I’m standing still?

So, to be clearer: I really liked the boss fight, the double doors puzzle, and the tutorials, which felt very progressive and intuitive. I would like to see more of the game.

It was honestly pretty hard near the end, because our organization kind of fell apart a bit due to some bugs in game and lack in the game balance. Using Three.js for our game instead of Unity also made things way harder, especially since we wanted to try making our own ECS framework (like a good and a bad idea).

Because of that, the final game isn’t 100% where we wanted it to be and we just avoided some of our core features (sadly), but we learned a lot from the experience. So even though it was messy and difficult, we’re still pretty satisfied with the project overall!

Great work! Love the machine gun, like everyone who played the game imo. The shotgun just feels a little bad compared to the pistol in terms of playing sensation, maybe due to the lack of knockback when shooting at targets. I also loved the style of the shop owner, and the music is really good! Adding it was a good idea.

Great game! Keep going like this, you’re doing an awesome job!

REALLY JUICY!!! I had a lot of fun while playing!

Love the pixel art and the VFX, I just felt sad because there is no music :( The fact that you made a pause menu is really good; we kinda forget those things while rushing a jam. GJ!

But for a solo developer, you did an insane job!!

Great game.

Nice game !! Love the originality of chosing this type of game, for some reasons the gamepay reminds me of a game named “HunieCam Studio”, lot of potential here keep going !!

W

Great visuals ! Great sound design ! Really hard for me to kill the mech, it’s like it’s impossible to kill him lol (I may suck)

W

First of all, great job on making this game!

I don’t like this type of game, but the style was really fun. The fact that you gather a lot of sockets for this makes this game so fun. I think the process of making the game was fun (or stressful idk), and I hope you had a great time making it.

Keep going, I will probably test your other game.

It was really fun for me. I also loved how you made the mechas; it was so innocent, I love it!

W

Funny game !!! Great job for a solo jam ! W

(is my score good ?)

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Really cool, the vibes are quite horrific, I had a couple of bugs like noclip when I hit the space button, except that I think it’s a great job for a solo dev, keep going !! W

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Incredible game. W

Good job!!! It’s a really fun gameplay with a lot of “juice”, like it’s satisfying to play this game!

W