Feedback & Suggestions for the Editor (Linux + RPG Maker MZ Compatibility)
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Unknown 109 in Common Events (Linux-specific issue)
- Sometimes, when browsing Common Events in the editor, an “Unknown 109” entry appears.
- This does not happen in the original RPG Maker MZ editor.
- It may be a Linux-specific issue, and while I have not confirmed whether it causes crashes, it appears to be an inconsistency or data parsing problem.
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Rendering issues when running from the editor (Linux)
- When playtesting directly from the editor on Linux, there are noticeable rendering artifacts.
- On maps, tiles sometimes show visible seams or incorrect borders, as if tilesets were not being rendered seamlessly.
- Some visual elements appear broken or misaligned compared to the official MZ behavior.
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NW.js bundle issues
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The bundled NW.js option does not work reliably.
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In many cases, it still downloads NW.js even when a bundled version should already exist.
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It would be beneficial to:
- Allow selecting the NW.js version manually
- Or default to automatically downloading the latest stable version
- Improve consistency so it does not re-download unnecessarily
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Export/deployment path not saved
- When selecting a custom default export/deployment path, the setting is not preserved.
- After closing and reopening the editor, it resets to the default installation directory instead of the user-defined path.
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Deployment improvement: locale/language file management
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It would be very useful to add an option during deployment to select which locale files to include.
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RPG Maker MZ currently does not provide this level of control.
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Example use case:
- I only use Spanish and English (fallback)
- Other languages are unnecessary for my project
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Removing unused locales significantly reduces final build size (tens of megabytes in my case), so integrating this into the deployment pipeline would be a strong optimization.
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Reload / simulate browser restart shortcut (F5)
- The “Reload Application / Simulate Browser Restart” feature is excellent and very useful during development.
- Adding a keyboard shortcut (F5) would greatly improve workflow speed.
- F5 is a standard shortcut in most development environments, so this would feel intuitive and natural.
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Fullscreen support for the editor
- Since the editor appears to be built with Electron, it should support native fullscreen mode.
- Adding F11 to toggle fullscreen would improve usability significantly.
- This would be especially helpful for map editing, event scripting, and working on smaller screens.
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AppImage distribution for Linux
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Providing an AppImage version of the editor would greatly improve Linux usability.
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Benefits:
- No installation complexity
- Portable executable
- Easier updates and testing across distributions
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This would make the Linux experience much more consistent and accessible.
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Built-in asset compression during bundling
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It would be very valuable to integrate asset optimization directly into the export/bundle process.
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Suggested optimizations:
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PNG compression using Oxipng
- Lossless optimization of images
- Reduces project size without affecting visual quality
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OGG audio optimization
- Automatic compression of audio assets during build
- Better balance between quality and file size for BGM and SFX
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Benefits:
- Smaller final game size
- Better runtime performance (less loading overhead)
- No need for external manual optimization tools
- More streamlined one-click deployment workflow
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Overall suggestion
- These improvements would significantly enhance the workflow, especially for Linux users and indie developers.
- The main goal is to reduce friction, automate optimization steps, and improve consistency between development and final builds.