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(4 edits) (+1)

I fresh install editor, installed runtime, when i hit playtest i got a crash on init.

reactor_managers.js:2136 TypeError: this._app.start is not a function at Graphics.startGameLoop (js/reactor_core.js:587:19) at SceneManager.run (js/reactor_managers.js:1976:18) (anonymous) @ reactor_managers.js:2136 reactor_managers.js:2074 TypeError: this._app.stop is not a function at Graphics.stopGameLoop (reactor_core.js:596:19) at SceneManager.stop (reactor_managers.js:2296:14) at SceneManager.<computed> [as catchException] (VisuMZ_0_CoreEngine.js:9594:120531) at SceneManager.run (reactor_managers.js:1978:14) (anonymous) @ reactor_managers.js:2074 reactor_managers.js:2075 undefined undefined (anonymous) @ reactor_managers.js:2075 reactor_core.js:596 Uncaught (in promise) TypeError: this._app.stop is not a function at Graphics.stopGameLoop (reactor_core.js:596:19) at SceneManager.stop (reactor_managers.js:2296:14) at SceneManager.<computed> [as catchException] (VisuMZ_0_CoreEngine.js:9594:120531) at SceneManager.run (reactor_managers.js:1978:14)

and i have some problems to black screens because pixi 8 at init of game, at moment i stay with version 0.94.3 or 0.94.1 works good for me, i applied some fixes on 0.94.5 and works but i have bugs, i focused on MVCompatFilter to work with .call()/.apply() patterns from legacy code Fix Graphics.startGameLoop to properly start the v8 ticker

(+1)

Yep I did a lot of work on MV Compatibility over the weekend. I'll keep working on it as I ran out of time. 

Maybe mv compatibility is not a good idea, MZ is the standard now, using MV and MZ just make the things more complicated, or make a RPG Reactor MV and RPG Reactor MZ maybe is more easy to maintain

(1 edit)

Progress has been solid though, I think it's a matter of time (not that long).  Also the MV shim and MZ shim are separate, and theoretically we can create a system that allows for options of trying both, one or the other, or neither, etc.