I used Godot for my first 2 game jams. I only moved to Unreal because it's workflow covers for many of my weaknesses and areas I dont want to put a lot of energy into (lighting and effects). I like to code but I'm not into the making things pretty parts of game dev, which unreal allows you to sort of cheat alot in
But it's clear that if I want to keep doing active participation in jams, i need to adopt either godot or unity on the side, at least for this. Im also starting to really hate the unreal file sizes