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TNdevour

22
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1
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A member registered 30 days ago · View creator page →

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Your ambiance is great and the chosen visual style and lighting is so beautiful. 

the jump is a bit floaty and slow though.

Maybe increase gravity as the player character falls back down to give them a little weight

This is pretty fun

Great stuff. The atmosphere especially is so great here

There seems to be no way to exit the game once on the end screen without using alt + f4. otherwise solid 

Hi, used some of your tracks in a game jam submission.

https://tndevour.itch.io/remember-belucia

Hey i get it. I hope to try it myself sometime once I have a better handle on 2d and a bit of experience under the belt

This is really heavy to try to run. Definitely feeling that UE5

The game console aesthetic is brilliant.

it was so worth the effort. This might be the one that captures this theme the best for my money

Figuring out the mechanics was fun

This looks good and plays well.

Good choice in music too. Though I noticed if left to go on, it seems not to loop and ends up silent.


The camera control mechanic is definitely the main thing to wrap your head around before you can enjoy the experience I would say

Very beautiful animations

Eventually got stuck in an auto-generated loop of teleporters on level 17.

Otherwise I'd probably still be playing. So fun and addictive

This is actually really good. The power ups are especially fun

The ping sound that plays when an item is ready to collect was a really good touch. it took a moment to figure out what it meant but it was one of those nice gaming moments where you go.. ah... I see


using 2 hands to carry items allowing for multitasking is also cool

Sure, no problem.


Liked:

-The character response is instant

-Beautiful shapes for the models and color choice

-The music selected is very addictive. Could listen to it on loop

-SFX also great. 


Could be improved:

-The mouse sensitivity on camera turn is a bit too high. So it can cause the character to flip around and do a 180 turn when not intended, which makes some of the losses feel unfair

-The mouse turn axis (I think for 3d it's x axis?) also seems to be inverted from how it normally is. Took a while to get my head around it

I updated and it worked. Looks like it was AMD all along. The new driver fixes the issue. Sweeet

Windows 11 and AMD Radeon 6700XT. 

I actually have not tried any godot 3d games before. New to itch, game dev, jams and all. 

But I do use this rig for lots of gaming and it can normally handle anything outside of hardcore raytraced settings

Not sure if it's a personal issue but the 3d objects don't load up for me (windows). A shame as the character looks really cool in the screenshots and the trailer, and the music and sound use is great. 

The cuteness factor on the little guys does so much good for this

The simple loop, animations and music are very calming to play

It feels surprisingly good to control.

Like the other poster said, the opening text moves by too fast