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TNdevour

128
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3
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A member registered Sep 06, 2025 · View creator page →

Creator of

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I respect the ambition on display, the fact that many of the assets are clearly custom made and the inclusion of quite a lot of dialogue and lore for such a short period.

In terms of improvements, I would make some of  the dialogue skippable or able to be sped up. This was most apparent at the "Story tomb"  event. At some point, the bit overstays it's welcome and unfortunately, there's no way to exit from the dialogue.

Otherwise great work in doing so much in such a short period

Such a beautiful aesthetic. The puzzles were pretty fun too. Though i got stuck were it says 90% get stuck. The stats were rtight

I'm probably biased as  a fan of the KayKit assets but I enjoyed the aesthetics lighting and music here. Having to walk around looking for health pots is also a nice way to enforce agency from the player

I think the line trace, shape trace or whatever is being used to detect the attack collisions from the player attack needs to be tightened up. It seems to be a 50/50 as to whether the mobs take damage or not. On many occassions, I click and I feel like I should damage someone yet no ones health bar gets affected

I cant figure out the connection mechanic, but the vibes, voice acting, music and aesthetic are top notch. Superb work

This is very nicely done. And very ambitious for a game jam. Massive respect.


A small technical note, you should disable player input during cutscenes. In the current build, it's possible to keep shooting while the cutscenes play

Nice work getting the core mechanic to work well. It can really be improved upon to make something bigger if desired i think

The music carries this pretty heavily. It's such a calming and enjoyable time. Nice implementation of the theme too

You're meant to gather the materials yourself by clicking them around the map, then use them to purchase units for defense of the base. There's no structure addition in this one

Honestly this game loop didn't work out. But I did learn a lot

Apparently, I'm not as good with words as I thought. Solid work on this

Well done on getting this to submission. 

keep up the progress and add more of your own twists in later projects

I seem to be unable to accurately lead the shots. Otherwise great look and sound to the game

The aesthetics and music are superb. Stacking mechanic is also very well done

Full 5 stars on all accounts from me. I was engaged from start to finish here. Nicely done from both of you

This is fun and relaxing to play. Nicely done. I need to try something more in this style myself

Nice, simple and clean game loop. The aesthetic is not really working due to how blurry the images are. That could be improved

The original idea was making connections to nearby kingdoms by offering resources. I had to scope back on those components as I realized don't have the experience yet to implement them yet (cutscenes and dialogue) and there was no time to learn them and implement them well

Had such an awesome time with especially the first tough puzzle that required multiple tethers to be twisted around. This was pretty awesome

It bugged out for me too sadly. I was interested in seeing where it goes

It's fun how chaotic the physics can get. This was really fun

The art here is very impressive

Damn... fantastic work for such a short amount of time

Love the aesthetics, sound and music. The gameplay not so much.

The mouse turn is my only issue. took a while to adapt to. Otherwise this is awesome

Thankss for playing.

There might be a CSS issue with that browser. The text on my page is meant to be white against the dark blue


The ricochet mechanic is pretty fun to work with

I liked the concept and the music is still in my head.

I think my only issue was the sticky effect on some overlaps

simple but pretty nice

Is it possible to provide a download version?

Wins:

First time making something I published myself since I switched from godot to unreal. It's been tutorials and course projects till thus point. Hard to know how much you've learned without doing so thing yourself from scratch

First time doing a 3d project

First time making any game where you don't control a player character 

First time making a project that is not in a 2d perspective

I feel like this is the most visually impressive of all my work yet (I tribute this to unreal lighting and the kaykit assets, but am happy to leverage both) 


Losses:

I made a gameplay loop that isn't fun. I suspected it myself and decided to use the game jam as a chance to see if other people would find the hidden joy in it. They did not

Superb art, music, and the writing was really fun too

Thanks for playing. 

When the jam is over, I'll be overhauling the resource mechanic and maybe using that system in future projects.

I wanted to see if the randomness of the resources was a good idea but it's clearly not. The RNG factor seems to be too high

You put good effort into using the assets from this tutorial to try and do your own thing.

Please keep learning. This was my first godot tut as well last year

Simple and well done concept.

I'll be honest, the AI art cover threw me off a bit, but am glad I continued to try it. Pretty fun

Couldn't make it past the first lasers.

using the right mouse click to change the camera perspective is very cool

If this indeed a first game, awesome job. I used pygame myself a little before moving on to the game engines. Love the work

The effects and mechanics are awesome. 

Corner collisions ruins runs but this is still really good

Wow... This is.. a lot. Fantastic stuff. 

Such a great amount of creativity in the puzzles and level design.

I kept widening my eyes each time I saw yet another puzzle room.

It's just. Alot. hats off to you

I started to get the hang of it but man, the inverted mouse look kept disorienting me so i couldn't go too far

Like the music, like the idea and the implementation of the theme