Hi, thanks for playing.
Yes, the switches are meant to remain hit. The only goal is to touch them once.
It's similar to how the checkpoints are meant to double as warp points to prevent backtracking over traps already cleared.
The plan (in a hypothetical larger version of this game), would be to use these mechanics to lean into how the difficulty and challenges are designed. Since the player does not have to worry about dying, I have more leeway to make the switches more challenging to hit.