Cute game, I enjoyed it, though question on a potential bug, are you supposed to be able to hit a switch an die before a check point and the switch remains hit? It could go either way but seems kind of easy if you can just avoid platforming that way. Still, I really enjoyed this. Keep up the good work. This is a very good foundation for a longer game if you wanted it to be.
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Hi, thanks for playing.
Yes, the switches are meant to remain hit. The only goal is to touch them once.
It's similar to how the checkpoints are meant to double as warp points to prevent backtracking over traps already cleared.
The plan (in a hypothetical larger version of this game), would be to use these mechanics to lean into how the difficulty and challenges are designed. Since the player does not have to worry about dying, I have more leeway to make the switches more challenging to hit.