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(+1)

I found the controls in the battle scenes very weird. Controlling both the movement and angle of attacks with a mouse is very difficult. I'd recommend playing Hotline Miami and just stealing how they do this kind of combat. I couldn't tell if I was winning that trainer battle or not, but i started just spinning around and that seemed to work. If that's the combat your going for then fair enough. The colour of the text compared to its container bright enough. Making the text hard to read. Saying all that, the game looks interesting, I wish could of played a bit more, but the combat system bested me.

Thank you for the feedback!

That sounds frustrating, which text was difficult to read (menu, tooltips, callouts over characters heads, HUD popups)? 

The mouse movement combat is inspired by Hammerfight, where you transfer momentum from movement into your weapon for melee strikes.  So if you don't like that game, this one isn't going to be fun to play either.  But if you did, I'd love to hear how to improve the controls to get closer to that level!

(+1)

Ooooow, that makes more sense. Ignore my previous suggestions. The web build ran really slow, so thats probably why didn't work that well for me. If you make an exe. itd probably work fine. it was just the text general. It wouldnt need a huge change, just an increase in the brightness of the text compared to its background, and maybe increase its size.

It's still a good suggestion because it shows I didn't communicate that to new players!

Thanks for pointing out the text brightness, I'll tweak the contrast with the background.

Thanks again for the feedback!