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Grammar: Abysmal! Higher ups’ opinion: Absolutely incredible! I love the game. I did notice that if I don’t fulfill the goal, sometimes I still get really good ratings (e.g. the goal is to make Senator Longwood the hero, but my phrase was “Study insists puppies hate dogs” and still had a good score and no mention about Senator Longwood”, which make sme think it doesn’t matter that much).

I also don’t seem to see continuity from a mini-game to another, or any kind of highscore or total score. It would be cool if we had to make some amount of money at the end of the day to survive, and have some sort of connected narrative.

Lastly, I’d like to see some accessibility added to the game, like: better contrast and readability for the buttons, and an option to not have the newspaper rotating like that, because it makes my eyes feel dizzy. Or a safer animation that doesn’t make all that spinny spinny.

Lovely take on the “spin to win” theme. Are you thinking of developing more on this? It would be so great to see more!

Yeah, its hard to account for accessibility when you are under a time crunch and neither your developer or artist struggles with much color blindness or motion sickness. That would probably be the second thing I work on should I turn this into a full fledged game, the first of course getting the game's grammar and ratings systems from "Good enough for a game Jam" to "Good".

The game actually does keep track of a total high score and that is how it decides what ending you get. Unfortunately that is in the background hidden from the player, may change that later.

Ah, I felt this was just an endless game. I might continue playing, then!

And if you continue working on this, I hope we can also have more characters and diversity in the news to fiddle with (at least in my first 3-4 prompts, this Senator was there in half of them or more). I love the concept and the implementation is fun, so keep it up. :)