Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thanks for the kind words!

The initial void spawn is regulated by RNG.  I think it starts at 40% chance then goes up per level to spawn one.  There is also a $DeathTimer in the background that on timeout spawns a void - this was initially to keep the game moving.

The leaderboard is ran by a 3rd party backend.  It was…relatively easy to connect.  I really wanted that because I feel the game is a bit mediocre on meta progression gameplay, and the thing that’ll get people to continue to play is the leaderboard